How strategy game became unstrategic
This game is used to be a simple, reachable and fun strategy game. However, with new added features it is totally far from what it was. I especially mean war bonds. This feature helps players to build and produce things without waiting time which is totally against the logic of any strategy game. Because, in general wrong or no planning and also misallocating resources prevents you from acting on the time. That is why you need a strategy to use right materials on the right time. Nevertheless since you created war bonds feature players can bend time and make planning and strategy unnecessary. Players who didn’t build the necessary building can do it with war bonds just in seconds. When they didn’t create an army they can do it with war bonds. Thus, dedication of time, strategical thinking, experience have no worth anymore because others players mistake can be covered with war bonds rather than punished. Besides it isn’t even lucrative for game developers, because, in the past players had to spend golds for speeding up but now it’s also unnecessary. Therefore, I am not willing to play this game anymore. From now on this game applies only to children and honestly, I don’t think they are enthusiastic about strategy games either.