u/the_man_of_the_first

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"Transport" based growth simulation

Sorry if this is technically not a pure cellular automaton where the cells evolve based on direct neighbors with no additional memory. The main idea behind this is that cells spend energy to reproduce and find the nearest opening to do so, when a new cells is created it back-propagates some new energy to the cells that created it. Additionally, the reproducing cell is picked proportionally to its energy. Here is the github: https://github.com/Gabinson200/GrowthSim with many more settings to play around with. Overall the code and rules are pretty simple but you can get pretty cool emergent behavior such as branching, splitting, bursting, etc.

u/the_man_of_the_first — 3 days ago