u/strik3r2k8

How do artists adapt? Specically  3D artists?
▲ 1 r/aiwars

How do artists adapt? Specically 3D artists?

I've messed with a plugin for blender using claude. At worst it sucks generating certain things, at best it is good for generating a basic scene, basic materials for certain objects, good for organizing assets and heiarchys and optimizing renders in cycles for faster/cleaner renders. It streamlines the shit I hate messing with. I still add to it. For example, if I ask it to generate a living room, it does but it's made up of simple privatives, but I have a basic setup and I can build on top of it. Essentially it just blocks out a scene.

Like I said before, I don't think artists are replaceable because while I've seen some impressive content utilizing AI, you will never have full control just generating videos with prompts.

Take this AI video for example:
https://www.youtube.com/watch?v=-Sd1stYQp-c

First of all, it's probably the most impressive and consistent AI video I've seen. While much of it is still obviously AI, it does have a consistency that it maintains throughout the video. IDK exactly what the process was, but it the results definitely show some effort was made into making it as convincing as possible.

But the drawback is that, this obviously serves a specific purpose. Sure, we can hire an actress and have someone model old London in Blender.

So this is faster and less costly.

But you would not be able to say, add something to the scene, rotate the objects or rotate the scene or change the texture. You would have to regenerate it. There's no way you an be interactive with the scene. Obviously that's not the purpose here.

But for an artist or studio that wants more control, AI alone just won't cut it. You still wanna build a city with "physical"(relative to a digital scene) locations that you can plop a camera or character to.

My main questions are, what is the next step for 3D animation if AI is integrated? And how should artists adapt?

u/strik3r2k8 — 3 days ago
▲ 10 r/aiwars

The problem with AI is that people think it's a magic button, it isn't. And artists are not replaceable if you genuinely want something good. AI should be treated as a tool and not a crutch.

For corporations, they treat AI as this golden goose that will replace workers and save them tons of money. Now this depends on the field.

But people are still gonna have a vision, and are gonna wanna have control of that vision. Often times, AI gives you a random result and it may not be what you want.

Also you can tell when something is AI. It tends to look unnatural and lack a sort of soul to it.

Humans draw from emotion and experience and apply it to art. A machine cannot do that (at least not yet, until machines can actually experience).

However, I can see the idea of "AI assisted Art".

Much like how we bring story boards to life, I can see a pencil artist who has no experience with 3D animation, draw up a scene and use AI to render the drawing into something else.

Perhaps you can have a story board artist draw key frames, and use AI to make a full sequence.

Maybe an artist can draw different angles of a character, and a ZBrush-like program can use those drawings to create a 3D version of that character where you can rotate it and edit parts of the character.

Or if you are a 3D modeler, maybe rendering would work differently. I've seen people take 3D apps like blender, make a basic animation with low poly assets, run it through AI, explain the scene and with that animation used as a reference, the AI can utilize that animation a create a full scene into whatever style they want.

I think with AI, the art scene can become a bit more complex when applied to different mediums.

I just think that so long as a human applied their own hands to the art and some effort, it still counts as art.

Is prompting a form of art? Maybe. Like programming, you are essentially telling a computer what to do. Maybe the more detailed the prompt, the better. Perhaps there's effort in that. But I think the artist needs to have a lot of control of a scene, but AI doesn't necessarily allow that (as far as I've seen).

And there is such thing as art created purely through programming. As in artistic programming (and AI can help with that).

I think there is some valid criticisms to AI without us artists sounding like a bunch of luddites. If Ai is to be a thing, it should be a tool for artists to help with their work, not a tool for CEOs to shrink their workforce.

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u/strik3r2k8 — 8 days ago

For example, I've been thinking of a mode that might require even bigger maps. But I'd call it "Air Strike".

You got 2 teams, 1 target, 1 team has maybe 6 attack jets and 2 stealth jets, the other team has 4 AAs, and 4 attack jets.

>Objective:
There's a target, one team protects it, and the other team attacks. Almost like Rush but for jets and AAs.

>Setup:
All the vehicles have low health, meaning that one swipe with AA bullets can take down a jet, but simultaneously, one JDam or strafe with bullets can can destroy an AA. There's limited ammo, and limited missiles. If you run out of bombs/missiles/bullets, you have to fly back to base to rearm. Damage will not be repaired.

All players are randomly assigned a vehicle.

For the attacking team, you're either assigned to a stealth jet or an attack jet. The stealth jets have to protect the attack jets. The attack jets have to avoid AA fire and avoid the stealth jets, but stealth jet teammates have to protect them. Other attack jets can take out the AAs. The target has a damage meter, the objective is to completely destroy the target. But like Rush, if too many attack jets are destroyed, the attacking team loses.

For the defending team, the AAs can strategically position themselves while avoiding airstrikes. But they are very vulnerable. But that's where strength in numbers comes in. Stealth jets take off from the base and intercept the attacking team. The objective is to prevent the target from being destroyed. You need run the other team's tickets down by destroying the attack jets.

AAs have long range missiles, but lock-ons take long time, but AAs can track jets and jets know when they're being tracked. This forces the AA to focus on one target. Since they're far away, they shouldn't lock on right away. This gives jets time to react, and gives other attack jets time to flank the AA that is preoccupied, given that other AAs are not paying attention. The AA has to focus on the jet until it locks on, if it looks away, they have to start again. However, the closer the jet, the faster the lock-on.

All vehicles have limited countermeasures
AAs can only repair on the base

Yes this is inspired by Top Gun Maverick.

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u/strik3r2k8 — 25 days ago