
How do artists adapt? Specically 3D artists?
I've messed with a plugin for blender using claude. At worst it sucks generating certain things, at best it is good for generating a basic scene, basic materials for certain objects, good for organizing assets and heiarchys and optimizing renders in cycles for faster/cleaner renders. It streamlines the shit I hate messing with. I still add to it. For example, if I ask it to generate a living room, it does but it's made up of simple privatives, but I have a basic setup and I can build on top of it. Essentially it just blocks out a scene.
Like I said before, I don't think artists are replaceable because while I've seen some impressive content utilizing AI, you will never have full control just generating videos with prompts.
Take this AI video for example:
https://www.youtube.com/watch?v=-Sd1stYQp-c
First of all, it's probably the most impressive and consistent AI video I've seen. While much of it is still obviously AI, it does have a consistency that it maintains throughout the video. IDK exactly what the process was, but it the results definitely show some effort was made into making it as convincing as possible.
But the drawback is that, this obviously serves a specific purpose. Sure, we can hire an actress and have someone model old London in Blender.
So this is faster and less costly.
But you would not be able to say, add something to the scene, rotate the objects or rotate the scene or change the texture. You would have to regenerate it. There's no way you an be interactive with the scene. Obviously that's not the purpose here.
But for an artist or studio that wants more control, AI alone just won't cut it. You still wanna build a city with "physical"(relative to a digital scene) locations that you can plop a camera or character to.
My main questions are, what is the next step for 3D animation if AI is integrated? And how should artists adapt?