![Remnant Humanity - Real-time procedural space salvage with tactical missions [Early Demo]](https://external-preview.redd.it/S5_P9GErb-pmyB0uIs8ABH3f8zaAdvuLrR9Ys3u_TP0.jpeg?width=140&height=87&auto=webp&s=a202af6176cdfa64546bbaa2226e904003a7b5d2)
▲ 3 r/rogueish
Remnant Humanity - Real-time procedural space salvage with tactical missions [Early Demo]
I've been working on Remnant Humanity for 8 weeks, a post-apocalyptic space salvage game where you explore procedurally generated derelict ships under time pressure.
The tactical demo is playable now.
Features:
- Procedural map generator (millions of variations, seeded/shareable)
- Tactical puzzle missions: find oxygen scrubbers before your crew runs out of air • Hazards: radiation, laser grids, enemy spawners, debris
- ASCII aesthetic with animated space nebula backgrounds
Fair warning: it's early. Difficulty balancing is ongoing. Some missions are tense and tactical, others brutally unfair or too easy. If you hit a crazy seed, I'd love feedback.
Strategic layer (fleet management, resource economy) coming later - right now it's pure tactical missions.
Itch: scippie75.itch.io/remnant-humanity (weekly devlog)
Discord: https://discord.gg/pnMBJNGbjc
Feedback welcome!
u/scippie — 11 days ago