u/saponsky

What makes difficulty be praised on some games but deal breakers on others?

For context, I consider myself a casual gamer. Love MV’s. I took a long break from gaming and I’m just getting back at it again.

I’ve noticed on some posts divided opinions about some games, specially related to their levels of difficulty. For example, most people love Hollow Knight and Silksong and give positive feedback regarding their mechanics and challenging platforming. In the opposite side, I’ve seen bad feedback given to Mio due to its hard platforming. Some have even written that they read about the hard platforming and it’s a hard pass for them.

I know, to each their own. But feedback looks very divided on this aspect in general for MV’s. I finished Mio and I’m currently playing Silksong (no spoilers please!). I enjoyed Mio a lot, even though I got my butt kicked by the secret boss and the later platforms. I’m also having a lot of fun with Silksong, even though I got deeply frustrated after 1-3 hours and had to put it down for a day or two lol. But once I understood the challenges, nothing good old git gud couldn’t solve.

I’m curious about your take on this. Does difficulty make you hate/love MV’s?

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u/saponsky — 23 hours ago