My proposal to fix high templar
I see a lot of people complaining about high templar (especially from terrans!), and I think the criticisms are very fair.. but I think high templar is a little weak, personally. Here is how I would fix the unit!!
First, they are still very squishy, only 40/40 (that is like two (2) zerglings worth of hp!). I would give them at least 60/65 to help them be a little tankier. They are light units after all!!
Second, high templar are very slow, with a ms of 2.62. They are hard to control, and often fall behind my army. I would make them faster.. about 4 movement speed is fair imo, I mean they are floating for goodness sakes!
Third, their damage is very low. I know that they have spells (more on those later!) but it is very annoying when zerglings or zealots get on top of them and pick them off. Instead of 4 damage at 1.25 attack speed, I am thinking something like 10 damage at 1 attack speed, and maybe +10 damage vs light to help versus zerglings? Also, it won't make much of a difference but I think they should be able to shoot air also.
Still, they might be caught out alone sometimes.. maybe give them a new cloaking ability to use in a pinch if they really need it (I know they aren't dark templar, but this ability should not be too OP)
Now.. for their most controversial part of their kit: their spells! I think feedback is a little weird to use... I am going to split up it's effects. First, I will keep the damage part of feedback but change it where it channels and just does 130 damage ignoring armor to 1 unit. Now, obviously it could only deal damage to energy units before.. so I will say it can only target biological units to not make it too powerful (should make high templar better in PvZ, too!).
Feedback did drain energy before, but since it is doing damage now let's take the energy drain and put it on Psi Storm instead. I know a lot of people complain about psi storm, so let's make it so that when you are psi stormed the bad experience is over quicker. Psi Storm damage will be instant, and it will deal ~40% max hp (up to a max of 100 health), but now enemy hp cannot be reduced below 60% by psi storm. Also now it will take the Feedback trait where it also removes energy. Also, let's have it remove cloak (because cloak is annoying). Also, let's remove the friendly fire (I always thought that part was annoying, too).
I have been thinking about this new ability too.. I think you should be able to spend 100 minerals and 100 gas to call down a mothership purifier beam that deals up to 500 damage to units and structures in a huge radius. I don't think it'd be used that often but it would be soooo fun! Would be VERY fun to pair with their new cloaking ability!
Anyways.. now that I type it out.. I am thinking this unit sounds too OP?? Maybe we should make it 3 supply? On second thought, let's keep it 2
Anyways let me know your thoughts!! I don't think this unit is OP at all and it should make PvZ and PvT much healthier. Curious to hear what zerg players think of this new unit!