u/robbjunk9999

[LFP] [Online] [5e/PF2e] [UTC+1/CEST] Rotating-GM multiverse campaign ("anti"–West Marches)

Looking to form a group (4-8 total) around a simple premise: Too many people want to play, not enough want to GM — so everyone takes a turn. If we have (ex:) 6 people, then you are a player 5/6 of the time, and a GM only 1/6.

The goal is basically an anti–West Marches campaign:

  • not a rotating player pool
  • not disconnected one-shots
  • not “whoever shows up for this week's dungeon raid"

Instead: one group, continuous story, real stakes and character arcs.

Here's how it would work:

  • each person has a character
  • each person also has their own world/setting for when they GM -- their choice/can be anything: homebrew, Forgotten Realms, episodes in a continuing commercial Adventure Path
  • there is an instability in the multiverse and the party are dimension-hoppers; they keep jumping into alternate versions of themselves (think Everything Everywhere All at OnceQuantum Leap or Sliders)
  • after one GM does 1-3 sessions (enough to get to a breathing point), the party "hops" to the next GM's world/setting

Expectations:

  • People who want to play regularly, but are willing to DM occasionally
  • Stable group (not drop-in/out)
  • Interest in roleplay and story/character continuity, not just dungeon crawls or tactical combat

Baseline structure (we'll finalize as a group):

  • I personally know 2024 5e the best, but I could do 2014 5e, and I'm really interested in PF2e, so I'd be up for that as well
  • Milestone leveling (shared across arcs)
  • Online - probably Discord + VTT (likely Foundry/Roll20), but up to the group
  • Weekly or biweekly afternoons/evenings (UTC+1/CEST)

Important:

  • This is not beginner-friendly
  • You don’t need tons of DM experience, but you do need to be willing to prep and run a short arc when it’s your turn, and to keep the story going in your world when the party returns next
  • The format depends on people actually following through

If interested, send a message with:

  • Timezone + availability
  • 5e24, 5e14, and PF2e experience (roughly how long / player vs GM)
  • Whether you’re okay GMing a 1–3 session arc when your turn comes up
  • One quick idea for a world/setting you’d run when it's your turn to GM (1–2 sentences max)
reddit.com
u/robbjunk9999 — 1 day ago

[LFP] [Online] [5e24, 5e14, PF2e] [UTC+1/CEST afternoons or evenings] Rotating-GM multiverse campaign (experimental; shared GM responsibility)

Looking to form a group (4-8 total) around a simple premise: Too many people want to play, not enough want to GM — so everyone takes a turn. If we have (ex:) 6 people, then you are a player 5/6 of the time, and a GM only 1/6.

The goal is basically an anti–West Marches campaign:

  • not a rotating player pool
  • not disconnected one-shots
  • not “whoever shows up for this week's dungeon raid"

Instead: one group, continuous story, real stakes and character arcs.

Here's how it would work:

  • each person has a character
  • each person also has their own world/setting for when they GM -- their choice/can be anything: homebrew, Forgotten Realms, episodes in a continuing commercial Adventure Path
  • there is an instability in the multiverse and the party are dimension-hoppers; they keep jumping into alternate versions of themselves (think Everything Everywhere All at Once, Quantum Leap or Sliders)
  • after one GM does 1-3 sessions (enough to get to a breathing point), the party "hops" to the next GM's world/setting

Expectations:

  • People who want to play regularly, but are willing to DM occasionally
  • Stable group (not drop-in/out)
  • Interest in roleplay and story/character continuity, not just dungeon crawls or tactical combat

Baseline structure (we'll finalize as a group):

  • I personally know 2024 5e the best, but I could do 2014 5e, and I'm really interested in PF2e, so I'd be up for that as well
  • Milestone leveling (shared across arcs)
  • Online - probably Discord + VTT (likely Foundry/Roll20), but up to the group
  • Weekly or biweekly afternoons/evenings (UTC+1/CEST)

Important:

  • This is not beginner-friendly
  • You don’t need tons of DM experience, but you do need to be willing to prep and run a short arc when it’s your turn, and to keep the story going in your world when the party returns next
  • The format depends on people actually following through

If interested, send a message with:

  • Timezone + availability
  • 5e24, 5e14, and PF2e experience (roughly how long / player vs GM)
  • Whether you’re okay GMing a 1–3 session arc when your turn comes up
  • One quick idea for a world/setting you’d run when it's your turn to GM (1–2 sentences max)
reddit.com
u/robbjunk9999 — 1 day ago