[LFP] [Online] [5e/PF2e] [UTC+1/CEST] Rotating-GM multiverse campaign ("anti"–West Marches)
Looking to form a group (4-8 total) around a simple premise: Too many people want to play, not enough want to GM — so everyone takes a turn. If we have (ex:) 6 people, then you are a player 5/6 of the time, and a GM only 1/6.
The goal is basically an anti–West Marches campaign:
- not a rotating player pool
- not disconnected one-shots
- not “whoever shows up for this week's dungeon raid"
Instead: one group, continuous story, real stakes and character arcs.
Here's how it would work:
- each person has a character
- each person also has their own world/setting for when they GM -- their choice/can be anything: homebrew, Forgotten Realms, episodes in a continuing commercial Adventure Path
- there is an instability in the multiverse and the party are dimension-hoppers; they keep jumping into alternate versions of themselves (think Everything Everywhere All at Once, Quantum Leap or Sliders)
- after one GM does 1-3 sessions (enough to get to a breathing point), the party "hops" to the next GM's world/setting
Expectations:
- People who want to play regularly, but are willing to DM occasionally
- Stable group (not drop-in/out)
- Interest in roleplay and story/character continuity, not just dungeon crawls or tactical combat
Baseline structure (we'll finalize as a group):
- I personally know 2024 5e the best, but I could do 2014 5e, and I'm really interested in PF2e, so I'd be up for that as well
- Milestone leveling (shared across arcs)
- Online - probably Discord + VTT (likely Foundry/Roll20), but up to the group
- Weekly or biweekly afternoons/evenings (UTC+1/CEST)
Important:
- This is not beginner-friendly
- You don’t need tons of DM experience, but you do need to be willing to prep and run a short arc when it’s your turn, and to keep the story going in your world when the party returns next
- The format depends on people actually following through
If interested, send a message with:
- Timezone + availability
- 5e24, 5e14, and PF2e experience (roughly how long / player vs GM)
- Whether you’re okay GMing a 1–3 session arc when your turn comes up
- One quick idea for a world/setting you’d run when it's your turn to GM (1–2 sentences max)