u/oluwagembi

How could I add text variety to my typing-based incremental game?

How could I add text variety to my typing-based incremental game?

Hi everybody! I'm currently developing Keycler -not your typical game- but a typing based incremental game where the core mechanic is to type as fast as you can and to keep an efficient writing and avoid errors to increase your Clean Input multiplier. You gain coins you can use to buy improvements and to hire other operators to work for you. Get rid of boring tasks by giving them to your minions!
The challenge I'm facing here is that text strings feel repetitive after a while and adding more is going to be a big cost in terms of localization. What can I do to add variety to the texts the players have to write to progress? Use some kind of cloud databas? Any kind of ethical and cool way to use AI maybe? :-/

u/oluwagembi — 15 hours ago
▲ 15 r/gamedevscreens+3 crossposts

I'm making a typing incremental game!

Hi! I just wanted to share that we've been working on this little game for a while and we are very excited with what we've been achieving.

Keycler is an unique take on incremental games: Type nonstop, stack efficiency and automate your production to see how far you can take your system.

What do you think? Our main references would be Papers, Please and also Do Not Feed the Monkeys. We are still tuning it up and polishing so any piece of advice would be super welcome!! <3 <3 <3

There's a demo available on Steam for some time more, have a try and share your thoughts if you want! https://store.steampowered.com/app/4222130/Keycler/

u/oluwagembi — 4 days ago

Your incremental gamedev tips?

Hi everybody? Care to share some of the lessons you learned while developing your incremental games? I'm having tunnel vission with mine and I really need to fresh up my mind somehow. <3

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u/oluwagembi — 4 days ago