
Trouble w/ sprite positioning
I'm developing a game where a lot of the cast spends an inordinate amount of time talking at each other in a circle. (As in, literally standing in a circle.)
Because I know 3D capabilities with RenPy are pretty limited, I figured that instead of doing that, I'd make the illusion of a 3d space by having characters who are standing next to each appear half-cut off on either side of the screen.
(I made some placeholder sprites to test these: they look very bad but that's the point.)
However, I'm having a lot of trouble defining positions as being partially offscreen: especially the Y position.
I've even used the RenPy positional editor plugin, but I think I'm misunderstanding something, lol
All of these sprites are under the transform "gr", the one on the left is "lp" and the one on the right is "rp". I'm really not sure why these categorically refuse to hide the legs.
transform gr:
yanchor 0.75
zoom 1.5
#RIGHT PODIUM
transform rp:
subpixel True pos (1.2, 1.0)
#LEFT PODIUM
transform lp:
subpixel True pos (-0.2, 1.0)
PS. Is there an if statement I can make where it's like, "if I show this character during this segment, show these two characters at their left and right"? I feel like it'd make this a lot easier.
PPS. I know a lot of people recommend cropping the sprites themselves, but I want to do a lot of fun "camera movement" (read: wiggling the sprites) eventually, and I feel like it'd look bad if I don't at least have their full bodies somewhere.
PPPS. I'm absolutely certain the answer is going to be very easy and it's going to make me feel like a fool. I am not programming minded </3