u/npzman

We must oppose Age Verification here in Australia.
🔥 Hot ▲ 215 r/OpenAussie

We must oppose Age Verification here in Australia.

For concerned parents still thinking age verification is about protecting children, the elites are pretty open about what they want to do next. It's not a conspiracy. The post on the screenshot was from before the Under-16s social media ban.

Porn is just the easy target.

This is about identifying people through forced self‑doxxing and censorship. It's about making everyone hand over their ID or have their biometrics harvested via age-estimated face scan just to be online. The right to online anonymity must be protected. It is a human right.

u/npzman — 6 hours ago
🔥 Hot ▲ 856 r/australia

Australia wants to know how Valve is combating 'extreme-right communities' on Steam

I really wish my government would stop policing the internet. They're whipping up hysteria to force Steam into age verification, which would force Steam gamers to dox themselves by uploading their ID and submitting to facial scans.

"Right-wing extremist" is the new bogeyman since "protect the children," "illegal immigration," and "foreign threats" are becoming less of a narrative shield.

pcgamer.com
u/npzman — 22 hours ago
▲ 24 r/jakanddaxter+1 crossposts

In 2002 Mark Cerny claimed there were little to no games with open views on Xbox and Gamecube. Do you know any Xbox or Gamecube games with open views and handcrafted worlds before November 4 2002?

Mark Cerny made this claim months before November 2002, during a developer interview about the then upcoming Ratchet & Clank. He said there were very few games on any platform with million polygon handcrafted worlds and long draw distances. On PS2 at that time, only Jak and Daxter had achieved it.

He specifically noted that even on Xbox and Gamecube, which had been released after PS2, you could not find games with those open views.

So I am asking: do you know any Original Xbox or Gamecube games released before November 4 2002 (when Ratchet & Clank came out) that actually had handcrafted worlds with long draw distances? Not just large levels, but truly open views and detailed geometry.

If you know of any, please share the game name.

u/npzman — 3 days ago