3D math - graphics engineer interview prep
Sorry in advance if this isn't the right place!
I'm a software engineer who had a rendering position for less than a year before layoffs kicked me out of my dream job a few years ago. I've been in a position where luckily I get to work in C++ and keep those skills refined, but I've been slacking in keeping up with all the graphics skills I need.
I've been itching to get back into graphics instead of the swe job I have now, and actually got an interview lined up! The recruiter in the phone screening emphasized a lot that 3D math questions would be in the next round - enough to make me nervous and worry about how rusty I may be.
Any advice for what I should focus on reviewing or potential questions? Resources are also welcome!
Please and thank you!!