u/nickel_quack

▲ 5 r/3d6

Telekinetic or Resilient Con

Diviner Wizard just hitting Level 4. I'm in a 2man party with a Life Cleric1/ShepherdDruid3 playing Icewind Dale. My plan was to pick up Resilient Con for Concentration Saves. But I haven't had to roll a con save yet, mostly due to my controlling foes with Web (and the druid's Bane+Mind Sliver).

Also the Druid is getting Spike Growth, which would do well with Telekinetic.

Should I instead take Telekinetic first?

Either way, I'm getting both feats, the question is which one at level 4, and which one at level 8?

For info, I have 18 INT and a +3 CON save already (rolled great). So I can either get CON save proficiency or Telekinetic (+1 INT).

What's my best level 4 feat choice? I'm looking for absolute optimized. This seems to be a low magic campaign, at least at these low levels.

Edit: My character (heroic stat rolls. btw): https://www.dndbeyond.com/sheet-pdfs/Nick27613_164724906.pdf

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u/nickel_quack — 5 days ago

What's the meta

Edit: my question is regarding hard difficulties like Cursed

Seriously, like what do I absolutely need to do and what can I just completely ignore. I think I remember reading someone's comment in this subreddit once and he said basically you can just skip building farms and you can do minimal or zero expansions you can beat the game very quickly on hard mode by never letting the day count get very high.

Does anyone know something like this high-end strategy? I've never tried that kind of aggressive play, and if there's some secret method that's high reward, I'd love to know it

I tend to get to like day 150+ before I beat some campaign, and the lag on my switch is so intense

reddit.com
u/nickel_quack — 6 days ago