
HAPPY CHAOS ISNT DEAD
can you hear it ? the pulse of living. CHAOS ISN'T DEAD! Now to prove my point let's look at what chaos lost. At the ready (gun flip) doesn't launch, curse doesn't bounce and is blockable and super doesn't give back bullets.Now all of these do seem major but they aren't because now: steady aim (focused shot) might be high low (because they gave him the option to shoot up and down if they both have the same startup or it might be setplay) but at the very least a good zoning tool to get get back resources,reload now gives all 6 bullets back and curse now flinches and knocks back the opponent. So what does that mean well for starters losing at the ready's as a launcher isn't that big of a deal. Happy chaos can launch with shot into steady aim from every hit plus he can use 6s - steady aim - roll for more optimal combos from hits like cs. Curse being blockable is a bit of a problem but it having the flinch and applying knockback implies it can wallbreak after focus or reload (which gives back 6 bullets now). Super not giving bullets back is bad but since reload gives back all the bullets anyway chaos only misses out on some damage his pressure remains pretty much the same if not stronger (depending on the steady aim rework). In conclusion for a good happy chaos main these "nerfs" are easily avoidable and the buffs might be a lot more helpful than they look. Now this is mostly all I managed to notice and be sure of. Although some things I noticed but I am not sure about are: clones stay out for less time, 6s is faster but doesn't travel as far. If you have noticed anything else please tell me. For now chaos in my eyes is alive and kicking.