u/microdis

▲ 89 r/pathofexile2content+1 crossposts

Long post, grab a drink, everything has a source link. I'll flag clearly what's textually supported versus my own speculation - I think the honest version of this theory is actually more interesting than a confident-sounding one.


Part 1 - Who is Viridi?

Viridi is the third sister of Solaris and Lunaris - the Azmeri goddess of the earth. Most of Wraeclast knows Solaris and Lunaris well. Viridi is the one most cultures quietly forgot about.

Her origin story is in the flavor text of Prismatic Eclipse, under the heading "Azmerian Creation Myth":

> "A raging Solaris seared and contorted the orb's surface. A despairing Lunaris filled the scars with her tears. Yet Viridi remained, trapped within, forever more."

Solaris is the sun. Lunaris's tears became the seas. And Viridi - the goddess of the earth - ends up trapped inside the orb. Inside the ground. The creation myth basically describes her getting entombed in the earth itself.


Part 2 - The Wildwood is Viridi

Moderately supported - GGG hinted at it, just without using her name.

The Viridian Wildwood is an underground forest. The wiki itself quietly notes that Viridi "may be the namesake of the Viridian Wildwood" - which is doing a lot of diplomatic work for what's actually a pretty obvious connection.

In the Affliction league lore writeup here, GGG's narrative writer said something along the lines of: "It was pretty clear to me who made the Wildwood, given that it's underground and is heavily forest-themed." They don't say the name.

The environmental lore from inside the Wildwood adds more weight. The item The Flawed Refuge reads:

> "The Wildwood was a gift, meant as a haven against the Winter of the World."

So you have an earth goddess who gets trapped underground in the creation myth, and then an ancient underground forest that was apparently built as a haven for people - named after that same goddess. The reading that the Wildwood isn't a place Viridi made but rather what she became is, I think, the intended one. Her body is the forest. The forest is her.


Part 3 - The Wisps are her consciousness

Mostly supported - calling them specifically "Viridi's consciousness" is my synthesis, but the pieces are all there.

The Wildwood is not just a forest that happens to be underground and ancient. It's described in the lore as actively conscious. This environmental lore inscription, found near the Crux of Nothingness, is one of the most important pieces of text in all of Affliction:

> "I am beginning to understand more of this Wildwood... There is a consciousness in all things. This place dances with motes of meaning, of thought, of belief. The dust of reality, bright and many-coloured."

The description - bright, many-coloured motes of thought - maps directly onto the Wisps. GGG's own notes describe the white Sacred Wisps as "Sacred energy," and the three colours (Vivid, Wild, Primal) correspond to Harvest's three Lifeforce types, which are all tied to growth and nature.

Another Wildwood inscription reads:

> "Always whispering, always muttering... the Wisps are a cacophony that I cannot drown out. How can you not hear them?"

The Scarab of Wisps names the underlying force: "The Draíocht connects everything that lives." The Draíocht is the lifeforce that runs through the Wildwood - through Viridi. The Wisps are what you get when a divine consciousness gets scattered across a forest over millennia. Whether that's specifically Viridi's mind or just the Wildwood's own emergent consciousness is ambiguous, but given that the Wildwood appears to be Viridi, the distinction might not matter much.


Part 4 - The King in the Mists: what he actually is

Before getting to what he's doing, the King's origin matters a lot for understanding why.

The King in the Mists left a journal entry inside his own encounter:

> "I do not know where I am. I do not understand how I came to be. I heard a single word spoken in darkness, a Name, ripping me from nothingness into the exquisite light of meaning. This is my first moment without pain, without endless agony... I must help my people... I exist, and I will save them."

He was conjured from nothing by a Name spoken in the dark. No body, no origin, no people in any conventional sense - and yet he desperately wants to save "his kind." His arena is called the Crux of Nothingness. His signature attacks are "Gate to Nothingness" and "Embrace Nothingness." When he dies in PoE 1, he screams: "The Wildwood's power... is mine!"

His unique drops tell the same story from different angles:

The picture that emerges is an entity that was spoken into existence, fled into the Wildwood because it's the only place where something made from nothing can hold itself together, and is now siphoning the Wildwood's consciousness - the Wisps, the Draíocht, Viridi's scattered awareness - just to stay real. He didn't find the Wildwood as a power source opportunistically. He needs it to exist at all.


Part 5 - The Ritual altar is how he's draining her

This one is directly in the text.

In both PoE 1 (the Wildwood encounter) and PoE 2 (the Ritual pinnacle), the King's arena is built around a large central Ritual altar, flanked by three Mystic Fetish altars on raised platforms. He is literally the pinnacle boss of the entire Ritual league mechanic in PoE 2, and Ritual currency (Petition Splinters) is what you spend to reach him.

The most damning piece of text is this environmental lore from inside the Wildwood:

> "The four humors flow close to the surface in this Wildwood, lifeblood just beneath the skin. Pierce it lightly, and the Draíocht does not react harshly. A properly maintained flow, subtle and gradual, may allow me to accumulate that which I seek."

Someone is describing how to drain the Wildwood's lifeblood through the Draíocht - carefully, so it doesn't notice. The Warlock of the Mists ascendancy in PoE 1 puts you on the other side of this: your job is to interrupt the King's ongoing Ritual by following the Wild Wisps. Not to kill a boss who happens to be near a Ritual - to stop an active draining operation.

The Maji knew the Wildwood's power could be accessed. They refused on principle. The King has no such principles, and he's doing the exact thing the Maji considered and turned away from.


Part 6 - Tangmazu, the Raven Trickster

Tangmazu is probably the most consequential god in PoE lore that most players have never heard of by name. He is the Raven Trickster - "Tekaru, the Deceiver" to the Karui, "the Black Crow" to the Ezomytes - and he is Ralakesh's brother. The wiki is straightforward about what he's responsible for:

> "Tangmazu tricked the goddess Solaris into believing she was being turned on by her sister Lunaris, causing them to become eternal enemies."

The entire eternal war between Solaris and Lunaris was manufactured by this one god for reasons that are still unclear. He doesn't fight. He watches, whispers, and arranges, and then chaos happens without him ever having to touch anything directly.

The Wildwood drops The Trickster's Smile:

> "The Raven Trickster made no move to defend himself. He merely grinned... and the foolish warrior charged."

His item is dropping in the King's domain. He is present in the Wildwood, watching what's happening there.


Part 7 - Tangmazu is the Strange Voice

PoE 2 essentially confirms this on screen.

The Strange Voice is the entity whispering through the Delirium mirrors - watching you through the fog, goading you forward. In PoE 1, the connection to Tangmazu was always implied but never stated outright. The wiki describes his voicelines as aligning closely with Tangmazu's character, and the community has treated them as the same entity for years.

PoE 2 stops dancing around it. In the Dark Mists quest at Kedge Bay, the NPC Freya Hartlin reveals herself to be Tangmazu in disguise, the Strange Voice says "This is all an illusion," and she transforms into Tangmazu and steps through a Delirium mirror. GGG wrote that scene - it's about as explicit as they tend to get with this kind of thing.

For context on how he got here: Tangmazu had been imprisoned at Kedge Bay using Karui ancestral bindings since before the Vaal empire - held down by the power of the Beast. He woke up when the Beast fell at the end of PoE 1. Everything that's happened in Delirium since then is a newly-freed trickster god with a lot of time to make up for.


Part 8 - Tangmazu is pulling the King's strings

Speculative - I want to be clear about that. There's no explicit line in the King's fight that names Tangmazu.

What there is, is a pattern.

The Trickster's Smile drops in the Wildwood - Tangmazu's item, in the King's territory. The King's entire origin story raises an obvious question the text never answers: who spoke the Name that conjured him? Calling a desperate, formless being into existence from nothing, giving it just enough purpose to serve a function, is exactly the kind of move a Trickster makes when he needs an agent somewhere he can't go directly.

The item Nametaker ("It need not know your True Name. Our most dearly held secrets spill forth in our blood.") also drops in the Wildwood, and the "True Name" motif runs through the whole encounter. Tangmazu's signature crime across multiple mythologies is deception through names and false identities.

The King believes he came from nothing, was named into existence, and is heroically saving "his people" through a Ritual drain on a divine forest. That entire self-image could be a constructed lie - someone needed a being with no origin, no limits, and nothing to lose, who would pierce the skin of a goddess from the inside indefinitely. The King is that being. He just thinks he's the protagonist.


Part 9 - The 0.5 teaser

Watch it here. It's titled "Stop the Madness | Path of Exile 2: Return of the Ancients," uploaded April 30th to the official channel.

Per GGG's upload:

  • An Azmeri elder descends from a mountain. This is Elder Madox, a campaign NPC you find by following spirit owls - he's as Azmeri as it gets.
  • The forest is filled with Delirium's grey mist. The Tree he is approaching has a Delirium mirror embedded.
  • Inside the mirror, there's a trapped figure that looks like a child and crying out to be saved.
  • The tagline is "Stop the Madness" / "Overcome the insanity."

If this theory is right, that image is exactly what you'd expect to see once the King's Ritual drain has been going long enough: Tangmazu's Delirium mirrors have propagated through Viridi's body (the Wildwood/the tree), a fragment of her consciousness (a Wisp, or what remains of one) is trapped inside a mirror, and an Azmeri elder - guided by owls that are themselves remnants of her will - is finally coming down from the mountain to do something about it.


Part 10 - What I think 0.5 actually is

Pure speculation. The reveal is May 7th.

My read is that Return of the Ancients will merge Ritual, Delirium, and Wisps into a single Azmeri-themed endgame mechanic. The connective tissue has been there since Affliction:

  • The Ritual Scarab of Wisps already bridges Ritual and Wisps mechanically in PoE 1, with the flavor "The Draíocht connects everything that lives."
  • The King in the Mists is already the Ritual pinnacle boss in PoE 2.
  • Tangmazu/Strange Voice is already the Delirium entity.
  • The teaser puts both in the same shot - Delirium mist inside an Azmeri tree.

The setup reads like: the King's drain has been running long enough that Tangmazu's influence has physically infected Viridi's body. The Azmeri elders, who have been following the Wisps as a kind of compass for her will, have finally worked out what's happening. The player goes in to shut it down, and the new mechanic is what navigating that looks like - something that wears Wisp visuals, uses Delirium audio and atmosphere, and sits on a Ritual structural skeleton underneath.


Sources

Claim Source
Viridi is the Azmeri earth goddess PoE Wiki - Viridi · God page · The Azmeri
Viridi trapped in the earth (creation myth) Prismatic Eclipse flavor
Wildwood as underground divine haven The Viridian Wildwood · Affliction lore writeup
Wildwood is conscious / Wisps are motes of thought Environmental lore · Wisp
Draíocht / Sacred energy Scarab of Wisps flavor
King's origin ("named from nothing") Environmental lore · King in the Mists (PoE 1)
King is the Ritual pinnacle boss King in the Mists (PoE 2)
Ritual altar in his arena King in the Mists wiki
"Four humors / lifeblood of the Wildwood" Environmental lore
Maji rejection of Wildwood power King unique drops - Pragmatism / The Untouched Soul
Tangmazu identity + Raven Trickster Strange Voice wiki
Trickster's Smile drops in Wildwood Viridian Wildwood wiki
Tangmazu = Strange Voice (PoE 2 reveal) Dark Mists quest
0.5 teaser YouTube - "Stop the Madness"
0.5 release / reveal dates GGG official forum

TL;DR

Viridi (Azmeri earth goddess, trapped underground in the creation myth) is almost certainly the Viridian Wildwood - or rather, the Wildwood is her body. GGG's narrative team basically confirmed this in the Affliction lore writeup without saying her name.

The Wisps are the Wildwood's consciousness - "motes of meaning, of thought, of belief" per environmental lore. If Viridi is the Wildwood, the Wisps are what's left of her awareness after millennia of being trapped.

The King in the Mists was conjured from nothing by a Name spoken in the dark, fled into the Wildwood because it's the only place he can hold himself together, and has been running an active Ritual drain on the Wildwood's "lifeblood" through a central altar - slowly bleeding the goddess from the inside.

Tangmazu (the Raven Trickster, confirmed to be the Strange Voice in PoE 2's Dark Mists quest) probably spoke the King into existence and is orchestrating the whole thing from the shadows - the same pattern as when he set Solaris and Lunaris against each other.

The 0.5 teaser shows an Azmeri elder descending to intervene as Delirium mist is shown growing inside a tree (Viridi's body), with a trapped soul inside crying to be saved.

My prediction: Return of the Ancients fuses Ritual, Delirium, and Wisps into a single Azmeri-themed endgame mechanic.

reddit.com
u/microdis — 12 days ago
▲ 109 r/pathofexile2content+1 crossposts

pob: https://poe.ninja/poe2/pob/1abfa

Continuation from this build: https://www.reddit.com/r/pathofexile2builds/comments/1seszoj/nuclear_frozen_locus_potentially_new_abyssal_lich/

Main interaction at play: abyssal lich's umbral souls stats such as AOE and projectile speed are not snapshotted. This means that for delayed activation skills (like frostbomb, ember fusillade, grenade skills, etc) you can you use the skill on a high damage weapon set then swap to another weapon set with like 50 skeletal arsonists for 750% inc aoe without having to lose out on damage.

For this build, I use his scattering calamity and then swap to a weapon set with 57 skeletal archers for ~1200% increased projectile speed. What's crazy here is that projectile acceleration 3 gains all of this damage on weapon swap so the projectiles do 1200% increased damage. I chose this skill because it is one of the naturally delayed activation projectiles and it chains quite a bit making for some funny map blasts with more chaining and splitting is added.

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On weapon set 1 is the unborn lich staff with his scattering calamity. I mainly want increased magnitude of holy might to get the most amount of gain as extra damage. Increased damage is lowkey pointless since I get so much from proj accel 3. We also add things like trinity (which is snapshotted) on this weapon set for more damage.

On weapon set 2 is the matsya crescent quarterstaff. This has 50% reservation efficiency of skills so it allows me to get the most amount of archers.

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I go low life on lich because there is not much else thats great to use the ascendency points on. With low life, I can get pain attunement for some nice crit damage bonus.

I tried doing mana stack eldritch battery, MoM, archmage but it was really clunky and way squshier. It also counter synergies with the Crystalline Phylactery because it will make my mana costs 1.5x as much.

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Defensively, there is another weapon swap trick I use. Weapon set 1 is focused on ES recharge rate using the skeletal clerics while weapon set 2 is focused on faster start of es recharge using some nodes on the tree. I can get the es recharge started more quickly while being in weapon set 2, then when it starts and I switch back to weapon set 1 I get my whole es pool back.

Other than that, just have big ES with nice es nodes and some extra skeletal frost mages.

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I add dominus' grasp and use mana tempest to get maximal coverage with each individual projectile. Mana tempest is bound to weapon set 2 to autoswap to projectile acceleration.

I also invest into massive crit bonus damage against full life enemies with ambush and some tree nodes on the right side of the tree to get mostly oneshots against most map enemies.

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For bossing I use ember fusillade using the same proj 3 weapon swap trick for massive damage. Because I am using a quarterstaff, I can apply a mark and curse using hand of chayula.

I also have orb of storms to get lightning infusions and infusions of power on the tree to get power charges. This lets me get some more crit chance with charge regulation on weapon set 1.

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This is pretty expensive endgame meme build. Main expense is against the darkness with +spirit (3k div) and the 3 grand spectrum emeralds (200 div each). Though everything else is not too bad though.

Feel free to ask any questions

u/AwesomeGia1 — 18 days ago