What costs does your pricing calculator skip? Trying to build the full list.
Spent the last few days putting math behind one specific thing: the gap between what a pricing calculator says a 3D printing order earns and what it actually nets after every cost line is paid.
The example I worked through: 50-unit PETG run at $12 each, $600 revenue. Standard small-batch FDM, single color, light supports. Filament, electricity, machine slot, prep time. Calculator says $489 profit, 81% margin. Looks great on paper.
Then you start filling in the lines no pricing tool asks about:
Failed prints, even at a clean 4% rate on PETG. The filament loss is small ($5). The slot cost is bigger when the failure pushes a paying print into a rush evening you did not budget. Call the line $10 conservatively.
Post-processing. Support removal, sanding, bed cleaning, packaging, labels, thank-you note. 10 minutes per finished part for clean PETG. 50 parts = 8.3 hours. At $25 per hour effective labor cost, that is $208.
So the real number on a 50-unit order is closer to $271. 45% margin, not 81%. Still positive. But $218 lower than the calculator told you on the way in.
Where I want to crowd-source: those two lines (failed prints and post-processing) are the ones I have been able to put numbers on because they hit my own shop. There are almost certainly more lines I am not catching.
So, asking shop owners directly: what cost lines does YOUR pricing calculator skip? Below is what I have on my own list. Tear it apart, add yours, correct the numbers.
The lines no public calculator I have used (Slant3D's, Printago's, the spreadsheet templates floating around) actually computes:
Failed prints. Filament + slot cost + downstream rush cost. Nobody computes the rush downstream.
Post-processing labor. Per-finished-part minutes, not per-print minutes. Different number.
Customer back-and-forth time. Tolerance discussions, color swap requests, packaging change requests. Usually unbilled.
Bed cleaning + machine reset between unrelated jobs. 5-10 min per job for a clean swap.
Spool waste. The 200-240g you can never trust at the end of a roll because you cannot reliably weigh it on a job-by-job basis.
Filament drying time on hygroscopic materials. The dryer is running, that is electricity + opportunity cost on the spool out of rotation.
Shipping prep. Box + label + foam + wrapping + drive to the dropoff. 8-15 min per shipment.
Returns and reprints from QC misses. Industry-standard 1-2% of finished orders need a partial reprint. Cost = original part labor + materials + reprint + shipping + customer time.
Quote prep on jobs you do not win. The 30-90 minutes you spend on a custom quote that the customer ghosts on. If your win rate is 40%, every won job carries 1.5x of these.
What is on your list that is not on mine? What numbers are you using? I want to know if the per-finished-part labor figure ($25/hr at 10 min for clean PETG, more for ABS or detailed parts) lines up with what you see on your own time logs.
For context on why I care: I have been building Manuflo (manuflo.app), a print shop OS that computes cost-per-finished-part with all these lines from the gcode + your shop's failure rate + your post-processing minutes per material. The point of this thread is not to pitch the tool. The point is to get the missing-cost-line list as accurate as possible so the math the tool ships with reflects what real shops actually spend.
If the list above is incomplete, the math under any tool that uses it is also incomplete. So I would rather ask the shops than guess.