u/majkij

I got tired of spending half my 90-minute gaming window on Discord trying to find someone to play with, so I built RaidMate

I'm dad of a 5-year-old. By the time the kid is asleep and I sit down to game, I have maybe 90 minutes before im also off to sleep. Too many of those evenings ended with me scrolling LFG channels, posting in Discord, waiting for someone who didn't show up, and then just going to bed without playing anything.

So I built https://RaidMate.app — swipe-based matchmaking for finding co-op gaming partners:

- Session cards show game, goal, server, time, and one open spot upfront

- Swipe join or pass in one move

- Both players confirm via Ready Check before anything locks in

- No profiles, no friend requests unless both players want to continue after

Current version is an interactive demo so people can feel the UX before the real app exists. EU-focused, collecting early access emails.

reddit.com
u/majkij — 4 days ago

48h of building in public > what Reddit actually taught me about my own product

I launched a demo MVP landing page for RaidMate two days ago — a swipe-based matchmaking concept for finding co-op gaming partners. No backend, no real sessions, just an interactive HTML page to validate whether anyone cares about the problem.

Here's what two days of Reddit feedback actually changed:

**The headline changed three times.**

Started with "Find a player tonight." A commenter reframed it as "time-recovery app for adults whose gaming window is small." Another said "optimizing for time to fun." The page now opens with "I finally have 90 minutes. Let's actually use them."

**I learned what the product actually is.**

I thought I was building a matchmaking tool. Reddit told me I'm building something for people who've already lost too many evenings to coordination overhead. Different product, same features.

**The hardest feedback was the most useful.**

"This lives or dies on matching quality, not swiping UI." Fair. The swipe is just the interface. The real product is whether the match is worth showing up for.

**What I still don't know:**

Whether the conversion from "interested" to "left email" is a copy problem, an audience problem, or a form problem. Adding Plausible analytics today to start measuring instead of guessing.

Live at raidmate.app if you want to see where it is now.

What would you focus on next?

Posting this at midnight EU time — will catch up on all replies tomorrow.

reddit.com
u/majkij — 4 days ago

RaidMate — reducing coordination overhead before adults lose their gaming window

The problem: I'm 42, dad of a 5-year-old. My gaming window is "whenever the kid is asleep." The number of times I've spent 20 of those 90 minutes scrolling LFG channels, posting on Discord, waiting for someone who never shows up or is on the wrong server — and then just giving up and going to bed — is too many.

The emotional pain isn't "can't find gamers." It's wasted setup time, flaky groups, dead Discord channels, scheduling friction, and losing the small free window you finally got.

The idea: RaidMate, swipe-based matchmaking for finding co-op gaming partners. You see a session card (game, goal, server, time, one open spot), join or pass in one move. Both players confirm via Ready Check before anything locks in. No profiles, no friend requests unless both players opt in after.

Currently an interactive MVP landing page where people can feel the UX before the real app exists. EU-focused, collecting early access emails.

Live at: https://raidmate.app

Looking for honest feedback — is this a real problem worth solving, or is it too niche to build a sustainable product around? If this resonates with your experience, raidmate.app has an early access list — one email, one launch ping, nothing else.

reddit.com
u/majkij — 4 days ago

Built a Tinder-style matchmaking MVP for finding co-op gaming partners — would love feedback

As +40 year dad i got tired of the same loop of waisting time. Open discord, scroll LFG, post a message, wait, nobody shows up or the server is wrong or the time doesn't work. By the time it is sorted, the window to actually play is gone.. And im off to bed.

So I built RaidMate — a swipe-based session matchmaking concept for co-op and multiplayer gaming. The idea:

- You see session cards: game, goal, server, time, one open spot

- Swipe join or pass

- Both players confirm via Ready Check before anything locks in

- No profiles, no friend requests unless both players want to continue

The current version is a demo/MVP landing page with interactive session cards so people can feel the UX before the real app exists. Collecting early access emails to validate whether this is worth building.

Built with vanilla HTML/CSS/JS, hosted on Netlify, email capture via Netlify Forms.

Live at: https://raidmate.app

Honest feedback welcome — especially on the UX concept and whether the value prop is clear from the landing page.

reddit.com
u/majkij — 5 days ago

Finding a CoOp partner shouldn't take longer than the actual session

I'm 42, dad of a four and half a year old, and I get maybe 90 minutes of gaming time on a good evening.

I'm not going to spend 20 of those minutes scrolling LFG channels, posting in Discord, and waiting to see if anyone's online and on the same server. By the time it's sorted, I've lost the window.

This wasn't a problem at 20, not even at 30 . Now it's the reason I end up playing solo more often than I'd like.

I got frustrated enough to build a small mockup for a different approach: you see session cards (game, goal, server, time, one open spot) and just swipe join or pass. If both players confirm via a Ready Check, you're in. No profiles to fill out, no friend requests unless you both want to continue after the session.

Built around co-op specifically — BG3, Deep Rock, WoW, Rocket League. EU servers for now.

My honest question: is pre-session coordination the actual pain point for you too, or have you found something that actually works? Genuinely curious before I build this further.

(Happy to drop a link in the comments if anyone wants to see the demo — didn't want to lead with it)

reddit.com
u/majkij — 5 days ago

I'm 40+ and the older I get, the more I realize my biggest gaming problem isn't skill, time zones, or even finding games I want to play.

It's finding **one other person** who's ready to play the same thing, at the same time, tonight — without a 40-message Discord thread or spamming LFG channels.

I got frustrated enough that I built a small mockup to see if this is actually a solvable problem. The idea is simple: you see a card with a session (game, goal, server, time, one open spot). You join or pass. If both players confirm via Ready Check, you're in. No profiles, no friend requests unless you both want to continue after.

It's EU-focused for now, PC and console.

My actual question: does this match your experience, or am I solving a problem that's just mine? What would make this actually useful for how you play?

There's no sign-up required to try the demo, and no product to buy — it's just a mockup at this stage. i can put link in comments if anyone is interested?

reddit.com
u/majkij — 6 days ago