u/lunationstar206

Image 1 — Random Question: How would the contestants be altered/effected by this super natural boomerang from ed edd n eddy when they touch it, if it somehow flew it's way over to camp wawanakwa . . .
Image 2 — Random Question: How would the contestants be altered/effected by this super natural boomerang from ed edd n eddy when they touch it, if it somehow flew it's way over to camp wawanakwa . . .

Random Question: How would the contestants be altered/effected by this super natural boomerang from ed edd n eddy when they touch it, if it somehow flew it's way over to camp wawanakwa . . .

u/lunationstar206 — 3 days ago

This cutscene looks so unfinished....😭

Something about it seems off. I can't pinpoint it.

edit: GUYS THE CUTSCENE ISN'T 8 MINUTES!!! It's the same cutscene with different mc its actually under 4 minutes....... 🙃

u/lunationstar206 — 4 days ago
▲ 8 r/junjiito+1 crossposts

could someone identify the intrinsic sources as of which junji ito manga these panels are from. (red ones from the crimson website, and the black and the black and white one's from the "crimson trailer".). . .

u/lunationstar206 — 4 days ago

Why So Many Open World Gacha Games Feel Familiar.

Before I start, this post is not meant to be a rant, doompost, or attack on any specific game/studio. I actually enjoy a lot of open world gacha games, and I understand why developers continue using systems that are already proven to work. This is more of a discussion about broader design trends in the genre and how, from a player perspective, many newer titles are beginning to feel mechanically and aesthetically similar despite having different themes or settings.

I’ve started noticing that many newer open world gacha games feel increasingly similar to Genshin, not just in their monetization systems but also in their UI and overall design philosophy. It seems like all these studios are stuck in this loop of “Genshin Impact, but with a different twist”. This is honestly a problem for most gacha games in general, but I am specifically talking about open world games specifically because those games seem to be a popular niche now....

Most of these games follow a similar theme or style: Genshin with urban and setting, Genshin with creature collecting, Genshin with firearms, and so on. While there’s nothing inherently wrong with taking inspiration from successful games, the market is beginning to feel oversaturated with titles built around the same core structure.

The similarities go beyond UI design, which is already fairly standardized across many gacha games. A large number of these titles share nearly identical progression systems: Use XP materials to level the character to 20. Use ascension materials to break the level cap to 30. Use materials to level up skills. Use  5 duplicate characters to unlock additional passives or stat boosts. The equipment is made with two slots. A main slot or weapon that has base stats and a unique passive ability is leveled in the same way as the character. An armor or relic system where you equip multiple items with random rolls that add up to a set bonus. The stamina consuming modes are the same; use 60 stamina for a stage that gives you character or weapon materials. At high levels, you need materials from weekly bosses that can only be attempted 3 times a week, rinse and repeat. These mechanics work, but after seeing them repeated so often, many games start to blur together mechanically.

Attack animations are also a problem in these games. Many characters have highly flashy animations and effects, but because so many games aim for the same combat style, individual characters can end up lacking a distinct visual identity. Not only that, but I’ve also noticed that many of them feel heavily derivative of characters from other games.

Character design is another area where I think some games struggle to stand out. Male character designs in some games can feel less prioritized, and even many of the female character designs can start to feel interchangeable after a while. Now, I'm not going to accuse these game studios of using AI, but some designs can feel overly algorithmic or trend driven.

To be fair, it makes sense why studios continue following this formula. Genshin Impact proved that there is a massive audience for anime/style open world gacha games, but the only reason Genshin became popular was that, one, it came out in 2020, and two, at its core, the game's gameplay and visuals were heavily inspired by Breath of the Wild.[I know Genshin now has its own identity with its new updates, but we have to remember that Mondstadt was based on the world of BotW, especially the enemies]. But it's gotten to the point where too many games are competing within the same design space without doing enough to meaningfully differentiate themselves.

Many of these studios clearly have the talent and resources to experiment with new ideas, but instead, they refine the same formula. I’d like to see more games take creative risks with progression systems, world design, storytelling, and character aesthetics. The genre has a lot of potential, but right now it often feels constrained by trends that publishers believe are safer commercially.

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u/lunationstar206 — 7 days ago

how would the animal be effected by tomie's presence, would they be effected at all, what would be the out come.

u/lunationstar206 — 10 days ago

whilst occupying myself surfin through image google lens for ito related content, iv'e come across these ito drawn illustrations for the 2000's live action tomie film: replay; that are encased inside some glass structure of some kind, it showcases an art peice of yumi morita and fumihito sato, the scene where fumihito's friend takeshi is spiraling out in tomie obsessed frenzy, one where yumi's on a subway, and another depicting the morita hospital scene with tomie holding an axe while they're feet are sizzling/burning in spilled cyanide.

u/lunationstar206 — 11 days ago

Tomie Replay, and Tomie Forbidden Fruit were the most intruiging to me in regards to the plot and premise, so these two are going to be the core main subject talked about more (idk about re-birth, it was kinda mediocre in terms of writing), to me It's interesting how tomie replay acts like a third entry to the "morita hospital story-line" (albeit being that the hospital is in perfect maintained condition meanwhile in the manga it was burned down), so obv "replay" would be put after basement, since they both have interlinks of some kind, and the same fumihito from basement is the one featured in the film btw, as i digress forbidden fruit caught my eye aswell, the concept of a character inheriting Tomie's name with the absence of any supernatural effects involved with said character whilst interacting with THE Tomie is quite neat, in any case both Tomie rebirth and forbidden fruit can just be placed as they're own one off stories.

u/lunationstar206 — 11 days ago

Tomie Replay, and Tomie Forbidden Fruit were the most intruiging to me in regards to the plot and premise, so these two are going to be the core main subject talked about more (idk about re-birth, it was kinda mediocre in terms of writing), to me It's interesting how tomie replay acts like a third entry to the "morita hospital story-line" (albeit being that the hospital is in perfect maintained condition meanwhile in the manga it was burned down), so obv "replay" would be put after basement, since they both have interlinks of some kind, and the same fumihito from basement is the one featured in the film btw, as i digress forbidden fruit caught my eye aswell, the concept of a character inheriting Tomie's name with the absence of any supernatural effects involved with said character whilst interacting with THE Tomie is quite neat, in any case both Tomie rebirth and forbidden fruit can just be placed as they're own one off stories.

u/lunationstar206 — 11 days ago

we know it has been confirmed that one of the anime's core main visualistic theme's is through crimson red imagery (we don't know however if it'll be stylized with a high-contrasted visual approach, emphasizing crimson red), but however imagine if every one of the crimson episodes were to have already been filled in with each of they're very own color schemes but just "drenched" with crimson red over it, similar to that one maniac episode "mold", everything was colored in, they just concluded it with grey- scaling (an interesting discovery I just found out about, based off the outro tv static glimpses, you can kinda vaguely see Mr rogi depicted with brown hair, along with a brown suit and red tie for instance, i can assume it might be rather difficult to make out due to the slight overlapping flashes of tv static emitting from in front of the screen), now i'm just envisioning a playlist that consist's of all the crimson episodes but with the absence of crimson red in it.

u/lunationstar206 — 14 days ago

  1. to put shortly, Since there was a brand spanking new Junji Ito anime supposedly approaching it's way towards release around this year (hopefully with animation not like uzumaki's, budget wise) I want to list down the supposed manga's that are going to be picked up; converted into animation. . . . *Tomie Assassins/Murder *Drifting Spores *Village Of The Sirens *Blood Sickness *Tomie Moromi *Fallers *Magami-Nanakuse *Heart Of A Father *Tomie Moromi *Enigma Of Amigara Fault *Smoking Club *Flesh Colored Horror *Souichi Birthday *Army Of One *Mimi's Ghost Stories Neighbor Next Door *The Groaning Drain *Soucihi Coffin *Anything But A Ghost *Face Theif *EarthBound *soucihi Fun Winter Vacation *Black Bird *Oshikri Pen-Pal *Tomie Baby Sitter *Tomio Red Turtle Neck Sweater *Red String *Souichi Diary Of Delights . . . I can furthur elaborate on these selected predictions If anyone wants to ask questions you're free to bring it up through debating down in the comments . . .
u/lunationstar206 — 15 days ago