
I am thinking of developing a fast paced action game using the aesthetics of 90s ray traced images. Like shooting specular balls, and run around checkered grounds. What do you think?
Back in the 90s, a ray traced image render on the Amiga computer could take ours, or small animations could take days. I love the idea that today we can generate something like that in real time, so I am thinking of making a videogame with it.
u/lucdima — 5 days ago