u/klowd92

Question about hunter huts (Frostpunk 1)

I am trying to complete the scenario "A New Home", on extreme difficulty.
I build 2 hunter huts on day 3 and send them on a hunt.

When my hunters get back from the hunt (about day 4, at the first -2 temp drop), then 4 hunters immediately get gravely ill, and die the next day.

How can i avoid this?
As soon as they get back from the hunt, they walk from the outer walls of the city, through the snow (and cold weather), towards the generator. So it doesn't seem like i can protect them in any ways..

Should i be rushing the Radical Treatment or Sustain Life laws by that point?
It's very early in the game and i usually prioritize soup, child labour, overtime, etc..

I am not trying for a deathless run, but i keep losing 4-5 hunters every time they return from hunt, and after i sign the radical treatment laws a few days later, then i get a bunch of amputees, which would take me probably a few more days to take care of..

Also, i saw a video where someone remove all people from the hunter huts during the day.
I understand they only hunt at night, however i also read that they can't work anyways, even if you assign them, they should not generate resources (haven't verified), because as soon as they get back, they have to go rest...
If so then what is the point of unassigning them from the huts during the day?
Perhaps they can act as builders during the downtime? not sure..

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u/klowd92 — 21 hours ago