u/kayinthezone

Am making a moveset where you rush forward. If you hit someone with this rush you grab and bite. The hitbox doesn't work.

I tried making it work so it's quite broken rn.

this is the thing:

visuals

Velocity (0,0, 40) (track=on (nothing else changed)

Hitbox (zero damage) (branch=hit)

Wait (0.1) (and I copied the hit and wait many times to make multiple hitboxes)

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u/kayinthezone — 5 hours ago

Banana did scan but the green thing didn't appear. Everyone told me vis is off (VIS was infact on.)

u/kayinthezone — 1 day ago

Help me. There are 2 skeleton riders (the lighting trap ones)

And they are ontop of a tree infront of my base. They shoot me everytime I exit my base. I lost my water bucket trying to get up.

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u/kayinthezone — 1 day ago

What is y'alls opinion.

What makes jjs unique is...

1. THE VARIANTS:

Most moves have a variant, this variant is often completely diffrent then the move it's a variant of. I define a variant, as pressing a move key but the result being diffrent then usual. Almost every moveset has 2-3.

2. THE EXTRA FEATURES

Bursting, items, parkour, the map, billboards, N.E.P, soda machines, throwables, victory flashes, binding vows, skill builder and roulette. All of these make it so that, combat is more then just your m1s, moves and ult, and, some of them are just for fun.

3. THE R ABILITIES

None of the R abilities are just extra moves. All of them, add something to the charcter that an extra move, just can't.

Aka each one adds, some neutral capability or uniqueness (replace R abilities with G abilities, and, all of this still applies)

4: the uniqueness

I feel the best way to do this... is to compare garou from tsb and yuji (both are combo gods and both are played by 40% of the player base)

Yuji's cursed strikes vs garou's flowing water:

Both are:

Combo starters for noobs _. _. _.

Combo extenders for pros _. _. _. _.

Braindead _. _. _. _. _. _. _.

But...

Yuji's cursed strikes is... infinitely less bland, it can be fainted, has an ariel variant, really cool finishers and is short

Flowing water on the other hand is... long, has no variants and a "boring" finisher.Yuji's crushing blow vs garou's water stream rock smashing

Both are combo enders for noobs (if the noobs want no green) _. _. _. _. _.

Both are combo starters for pros _. _.

Both are hated endlessly _. _. _. _.

But.

Yuji's crushing blow can: be fainted, has a variant and is short (two unique things (not counting the finishers ofc) )

Garou's water stream rock smashing can be: only used in one way, has a finisher. (Has two unique things (if we could the finishers also, no, the fence variant does not count as it is literally useless) )

Yuji's divergent fist vs garou's hunter's grasp (take this one with a grain of salt as they are both very difftent moves, contrary to the first and second move of both)

Yuji's diverfmgend fist: can be chained, can be fainted, has 3 finishers, is short. (3 unique things (having three finishers is unique)

Garou hunters grasp: has a finisher, is an extender. (Has 1 unique thing (not counting the finishers)No need to compare the counters.

Garou has a more unique 4th move _. _. _.

Yuji wins the 1th, 2nd and 3rd move.

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u/kayinthezone — 5 days ago

Is this a bug? (Read body text)

So basically I want a slow rushdown move that if you hit becomes a command grab.

I'm trying to do this by using a velocity node then a hitbox node that does 0 damage. The hitbox node is to detect when you hit someone, it's branch target is a command grab (yes the branch name is the same as the one I put in).

The velocity node and the animation node both are not playing. Only the hitbox works, and, when I hit someone it doesn't even do the branch target.

I tried making the hitbox do damage, they get damaged too but no branch target.

I tried putting the nodes in every order possible.

When I remove the hitbox the velocity and anim work fine.

reddit.com
u/kayinthezone — 5 days ago