u/kaancamlibel

Combining Immersive Sim with Survival Horror in a "Blame!" inspired Megastructure. Would you play this?

I'm currently working on a game concept that blends Immersive Sim and Survival Horror elements. The world-building is heavily inspired by the Blame! manga, meaning you'll be exploring a vast, desolate Megastructure.

Regarding level design, I’m aiming for a non-linear, Metroidvania-style exploration. However, I want to double down on the Immersive Sim side by having different environmental elements interact with one another in systemic ways. The core gameplay revolves around mastering a single, singular weapon while maintaining high interactivity with objects in the world.

In short, it’s a horror-focused, non-linear experience where the environment and gameplay systems are deeply intertwined. I’m currently prototyping these mechanics in pieces to see how they synergize and, most importantly, if the loop is fun.

What do you think? Is this a genre mashup you'd be interested in playing? Does this sound like a concept worth pursuing?

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u/kaancamlibel — 1 day ago