Fromsoftware's next big game mechanic... maybe
So I was thinking, maybe From's next big game mechanic will be; Bosses that flee from battle if you don't take them down in a certain amount of time.
Bosses won't go down by simply smacking them like in all Souls games, there will be certain mechanics to them, like a little puzzle to solve.
If the boss runs away, it is gone from the entirety of that playthrough until NG+ or if you start a new game.
Defeating and not defeating bosses will either open or lock you out of certain areas of the game. And of course it will affect the ending you'll get. All bosses=good ending, no bosses=bad ending and something in between.
Miyazaki already stated that they won't be making another game like ER any time soon so, it would be a small game.
My reasoning and why I would expect a mechanic like this in their next game is because I've been playing a couple of Japanese Shoot em ups lately and I've noticed that From games share quite a few design philosophies with these old arcade games.
What do you think?.