



















The Demigod (v3.0) a Percy Jackson-inspired martial class. Now adapted for 5.5e!
It's been a few months since finishing the Demigod "once and for all", and it turns out that the second I posted it I identified a dozen things I wish I'd fixed. Considering that, and my desire to adapt the Demigod to the current ruleset, it turned out I had one more "once and for all" in me.
The full changelog from 2.0 to 3.0 can be found in the complete document on Homebrewery. A guide to the subclasses can be found below:
- Arcana: Third-spellcasting
- Death: Hit Die fun, with pseudo-smites and non-rest healing
- Divine Host: Customisable combat avatar built for scrapping
- Empire: Warlord who also gets a summonable pet
- Foresight: Tanking via roll manipulation
- Forge: 5e Artificer-lite, with item customisation
- Harvest: Healing and support OR control and debuffing
- Hunting: Single-target shredding
- Love: Aggro-drawing tank
- Revelry: Party support
- Seas: Forced movement
- Skies: AOE damage
- Strategy: Predictions-based alternative gameplay style
- Time: Harm prevention mixed with advance planning
- Travel: Highly mobile skirmisher
- War: Stance-changer
An embarrassing omission: I meant to delete some custom options for Fighting Styles now that the Fighting Style system has changed, but accidentally deleted the entire feature, and didn't catch that until now. It's on the Homebrewery, but it's not in here because it's page four of twenty and I don't want to go back and screenshot them all again.