u/jofi751

▲ 0

Arena: every game is a prismatic lobby now, is this intended?

Maybe a hot take, but I feel like arena now suddenly got pretty highrolly. With there being 1-2 prismatic augment selects every game (while not being able to save rerolls to roll on that one), it just feels like you're coinflipping who gets the best prismatic augment and can sacrifice all the silver/gold augment selects afterwards to level it up.

My personal take is that arena is at its best when there's no prismatic augment selects, only silvers and golds. The most fun augments are silver/gold (time stop, kalista ult, castle, anivia wall, fruit sharing, ...), but if the optimal play is to spam level your prismatic augments, you don't get to experience the fun of silver/gold augments deciding the game very often. It feels like I can't experience arena without prismatic augments anymore: i've leveled up the arena pass to lvl 8 already and I think i've had 1 or 2 games in total without a prismatic augment select (especially with people perma voting shaco).

I'd suggest maybe that you could only level up prismatic augments with another prismatic augment select, that would already give more viability to selecting more silver/gold augments imo. Or maybe tune down the prismatic rate a bit given that there are more augment selects now? Thoughts?

(That being said, there's a lot of good in the new arena too: tanks are more viable, adcs are nerfed a bit, lvl'ing up augments is a really cool mechanic - just needs some tuning imo).

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u/jofi751 — 1 day ago
▲ 17

You can't run out of mana with d-ring, and early game most of your tentacle damage comes from the base damage anyway. At lvl 2 (the earliest you can hit someone with a slam assuming they have hands and dodge it lvl 1 if you w them) you're looking at 26,26 damage with d-ring compared to 30,06 damage with d-blade.

Knowing that:
- the difference in tentacle damage becomes even less relatively with every level up (due to serious base damage increases)
- you can now take a combat rune instead of a mana rune (if you were using one before)
- you start with an extra potion
- mana = health for illaoi if you hit q or e, so a tiny bit of omnivamp is outclassed by enormous mana sustain
- more casts = more damage; you're not oneshotting anyone before lvl 6 anyway

You have way more combat power playing d-ring.

I need yall to play some d-ring so the stats can prove me right. So far, on coachless.gg it looks promising (but not enough games yet).

u/jofi751 — 7 days ago