u/infiniteno_ofmonkeys

▲ 2 r/rpg

System Questions about Dark of Hot Springs Island

I want my next campaign to be an "Open Table" thing where players can drop in or out based on availability. You can't make it Saturday? No worries, we will see you next time or the time after. The sessions will begin in town - then proceed with exploration and dungeon crawling - then end back in town. There may be some sort of explorers guild (or something similar) that all characters are members of, so if you are not present then your character is on another mission elsewhere. I also want something published that I can modify to add my own stuff into with ease. So, based on the reviews I'm seeing, I'm thinking Dark of Hot Springs Island. I love that it is system neutral. It appears that all of the GM work that needs to be done is that exact work I WANT to do. I especially love the idea of the player's guide that is an actual book. --- So the only thing left to figure out is the system. 5e 2024 is the system most of my players are going to be familiar with, so it is the leading contender. There's also the idea of using a VERY simple system that is similar to D&D but stripped down - like ICRPG. I would REALLY prefer to avoid anything with very distinct rules from 5e just based on player familiarity (so things like roll under mechanics or non-d20 rolls for checks are out). So, does anyone have some good advice for simple changes to 5e 2024 that might make it more appropriate for Dark of Hot Springs Island, or have any experience running this with a simple d20-based system? Thanks in advance!

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u/infiniteno_ofmonkeys — 3 hours ago