7 May 2026 - Public Beta Update
Hi all -
We have updated the Public Beta branch today.
We are beginning to introduce fixes for aircraft performance and behavior. These changes are included here with more to come. We have also reworked the Options menu, and moved all camera controls into a new Camera Controls UI accessible from a new button at bottom right in-game.
This update includes new key binds for some of the more commonly used actions (sensors/EMCON, ROE, Flight Deck, Event Log, etc). This necessitated a refresh of controls, so players will see a warning dialogue on first open with the new beta. Your previous control scheme will be saved off, but please note that some custom key binds may be lost.
New items in this update include: Japanese and Australian-accented English voiceovers for those units, added AI capability to use jammers offensively, and several new units and scenery objects have been included. Please see the changelog for detailed notes.
06-May-2026: 0.7.10 Build #335 (22569)
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[FIX] Aircraft: improved aircraft turn rates and turn rate limits
[FIX] Aircraft: Fixed oscillating aircraft during long range engagements
[FIX] Aircraft: fixed instant aircraft acceleration from formations
[FIX] Aircraft: Fixed aircraft overshooting when ordered to return to formation
[FIX] Fixed swerving group missiles
[FIX] Issues shooting at high velocity missiles, and accuracy issues with extremely high minimum altitude missiles
[FIX] Weapon seeker range being overwritten by weapon range
[FIX] Allowing submarine to attack not processed contacts
[FIX] Mission Editor: Attack waypoints vs neutral units were not loaded properly when reloading a saved mission file
[FIX] Units: corrected A-7E ServiceDates
[FIX] Units: fixed incorrect ECM type for many Soviet ships
[FIX] Units: P-3C prep/cooldown time with Ferry loadout
[FIX] Units: Tu-16P prep/cooldown time
[FIX] Units: Sovremenny EM duplicate sensor
[FIX] Units: Duplicate submodel entry for Virginia CGN
[FIX] Units: Moskva PKR ESM fit (Start -> Zaliv)
[FIX] Units: Tango SSK sensor setup issue
[FIX] Units: Aggressive and Adjutant minesweeper crew replaced with cowards (no longer present on destroyed model)
[FIX] Units: S-3A VS-28 livery was VS-21
[FIX] Units: Squadron name position on F-4J
[FIX] Units: Submarines sitting too high in the water
[FIX] Multiple DECM were used to jam missile if unit had several of them
[FIX] Chaff for some AAMs
[FIX] Null refs
[UPD] Make missile shot range calculations more pessimistic and reduce aircraft turn rates
[UPD] Improve formation aircraft handling and missile evasion
[UPD] Added more details to the weapon employment hover menu to explain blocked firing states
[UPD] Revised Crew Skill level names and added colors as preparation for campaign mechanics
[UPD] Units: Unified language file labels for MPAs, ASW aircraft, and EW aircraft
[UPD] Units: added additional FCR channel via GFCS to: Brooke, Adams 'Late' (late loadout only), Belknap 'Early', Coontz (late and early)
[UPD] Units: Baleares FFG now has Mk37 mod 3 rather than prior Mk46 torpedo
[UPD] Weapons: added Max Turn G, adjusted turn rates for all SAM and AAM missiles
[UPD] Weapons: Land Attack capability added to all aerial depth bombs
[UPD] Weapons: reduced integrity value of crew-served weapons like MG mounts, making them easier to destroy
[UPD] Weapons: Walleye 2 now has datalink functionality via a pod, can be fired at targets the seeker cannot immediately see at launch
[UPD] Weapons: corrections to AAM/SAM maneuverability, now often G limited rather than turn-rate limited
[UPD] Sensors: adjusted total fire control channel amounts for SPY-1 and SYR-1 sensors
[UPD] Sensors: Added ELINT and DECM systems to MiG-25BM SEAD aircraft
[UPD] Lead missile shots and intercepts, properly handle vertical alignment leading as well
[UPD] Localization: changed F-15 description to reflect new countermeasure state of the aircraft
[UPD] Translations
[NEW] Bound many of the most commonly used commands to new hotkeys (sensors, ROE, flight deck, event log, etc)
[NEW] Added hotkey definitions to tooltips on UI buttons where applicable
[NEW] Moved camera controls to new Camera Controls UI window accessible via icon at bottom right
[NEW] Added new Japanese and Australian voiceovers
[NEW] Options menu: reorganized Options menu with category tabs
[NEW] Options menu: Split out keybinds by control type and added each to a tab category (General, Gameplay, Camera)
[NEW] AI will now use jammers against the player (godspeed!) - weapons tight will use jamming defensively, weapons free will use it offensively
[NEW] Mission Editor: added national flag into Unit fields for easier viewing/searching among variants/squadrons
[NEW] Units: "Late" loadout for Okean AGI with SA-N-5 MANPADS
[NEW] Units: Skyguard/Sparrow SAM system
[NEW] Units: "Late" loadout for Virginia CGN, Coontz DDG, reflecting CG/SM-2 loadouts in 1984-1987
[NEW] Units: AN/FPS-108 COBRA DANE phased array BMD radar site (standalone site)
[NEW] Units: Early Warning Radar site
[NEW] Weapons: Aspide Mk.1 SAM/AAM
[NEW] Weapons: revamped Mk37 torpedo series, added Mod 2 and Mod 3, NT-37C, NT-37E
[NEW] Weapons: AWW-9 Walleye datalink pod
[NEW] Scenery objects: NATO EWR site, NATO large EWR site (based on RAF Fylingdales "golfballs" layout)
[NEW] Scenery objects: several bridges types as land targets, to be expanded on down the road to 1.0