There are multiple ways to skin this cat but I'm asking as a sanity check in case there is a more efficient way to go about it. The task is a tapered hole, in today's project, hexagonal. I don't have a draft angle because I was handed an existing part and I'm working from the calipers. It needs to be 1.65" deep, .138" flat to flat, at the top and .085" at the bottom.
I can extrude, and use the Taper angle feature there, but then I have to break out the trig.
I can extrude and use Draft, but back to trig.
Or I can use a Loft , but that involves creating an offset workplane, a new sketch, making sure all the reference geometry is set to Construction, etc.
Is there a simpler way to do this that I'm overlooking?