Fair warning: I am looking for info advice on an illustration I am working on. This illustration is the latest in a series I do of 8bit/pixel style mechs. When it is complete, I also provide a version WITHOUT THE NAMES OF THE MECHS so that those who are so inclined, can try to guess them all.
So if you want to participate in the fun once the final project is released, read no further*.* Soon enough the finalized project will be revealed and you can rejoice to your heart's content.
OK, if you're still here, you don't mind being spoiled. Here's the deal-io: As mentioned above, I am making 8bit/pixel versions of ATs from the VOTOMS franchise. Unlike my previous Macross and Battletech ones, I am doing these all at once, covering the timeline from the original series up until Chorico's Return. Now I will admit that I am not as well-versed in VOTOMs as I am in other mech franchises, so I leaned heavily on MAHQ.net for information. Within that information I also may have consciously decided against portraying certain ATs due to self-imposed constraints within this project, or other reasons.
However, I invite you to take a look at what I do have right now, and am hopeful that, if anyone thinks something is missing, or should be included, that you can let me know.
A bit of a rundown of what this is: These sprites are inspired by the 1993 Famicom game Datach SD Gundam: Gundam Wars. The sprites can only be 24x24px, and only be made up of 3 colors plus black. I can only use colors that were available in the Famicom/NES system palette, which means 55 colors overall. Part of the challenge is to make a recognizable sprite using those constraints.
So have a look, and let me know what you think is missing, or even once that shouldn't be there. And thanks in advance for any assistance you may provide! (and apologies for Reddit's image compression)