u/gameglaz

Idlemir - minimalistic, but complex idle-MMORPG inspired by Ultima Online and RuneScape (browser/mobile, low traffic)

Hiho! For 3 years I'm solo developing an idle MMORPG, hand-written from scratch, without using any engines/frameworks. All logic server-side (no cheating / data mining). And yes, it works on Linux as it's browser-based :D

Recently I've added guest mode (no registration required), tutorial an much more stuff!

I'm sharing it here because I think it's well suited for Linux users, as it's both quite minimalistic and complex at the same time. I'm also a maintainer of Tangaria (MMO roguelike), and many players there use Linux.

Key features of Idlemir:

- Mostly AFK / semi-AFK gameplay: set up a build and see how it performs
- Freedom: be good or bad
- The map: a huge world with different terrain and features that affect your hero
- Exploration: each location (and there are thousands) can be explored
- A serious, book-like storyline that unfolds over time
- Long-term progression - improve 100+ skills, from stealing and musicianship to transmutation and treasure hunting
- Offline progress (gold, stat points, rest experience)

Game works in desktop/mobile and very low traffic (<1 MB/hour):

https://idlemir.com/

The game is still in early testing - some mechanics are incomplete, but there won't be a wipe; only some resources may be removed if exploits are found during testing

Feedback is very welcome. I read everything and regularly implement changes based on it. Thank you for it, folks! w00t :D

reddit.com
u/gameglaz — 23 hours ago
▲ 15 r/PBBG

Idlemir - idle-MMORPG inspired by Ultima Online and Runescape. Play in browser/mobile - very low traffic

Hiho, browser brothers! For 3 years I'm solo developing an idle MMORPG, hand-written from scratch, without using any engines/frameworks. All logic server-side (no cheating / data mining).

Recently I've added guest mode (no registration required), tutorial an much more stuff!

Key features:

- Mostly AFK / semi-AFK gameplay: set up a build and see how it performs
- Freedom: be good or bad
- The map: a huge world with different terrain and features that affect your hero
- Exploration: each location (and there are thousands) can be explored
- A serious, book-like storyline that unfolds over time
- Long-term progression - improve 100+ skills, from stealing and musicianship to transmutation and treasure hunting
- Offline progress (gold, stat points, rest experience)

Game works in desktop/mobile and very low traffic (<1 MB/hour):

https://idlemir.com/

The game is still in early testing - some mechanics are incomplete, but there won't be a wipe. I've tried to capture the spirit of classic RPGs, but may have gone too deep into it. Now my goal is to make the game easier to get into, so I've recently started implementing a tutorial.

Feedback is very welcome. I read everything and regularly implement changes based on it. Thank you for it, folks! :D

reddit.com
u/gameglaz — 2 days ago