Accurate Mirrorball Rendering
I'm designing a mirrorball array which will involve an arrangement of 5 reflective surfaces, some possibly moving, a mixture of spherical and cylindrical.
I use Capture 2024 and I don't believe it's capable of modelling this. Can anyone suggest a good solution to model and visualise something like this for the client, and for my own experimentation with the design.
I would need to include haze and a 3-4 sources. I'd like to see the beams and possibly the projections from the mirrorball array.
If it's possible to achieve in Depence or another software I'm open to trying this. Any ideas would be appreciated!
Thanks