Help with fighting encounters
My players kind of want more action (specifically combat)
And I don’t want them to instantly die right out the way( they are new to ttrpgs) any Tipps how I could model that
My players kind of want more action (specifically combat)
And I don’t want them to instantly die right out the way( they are new to ttrpgs) any Tipps how I could model that
This puzzle is in an asylum, the investigators enter and there is a young receptionist she says hi and stuff and the investigators ask where this person is that they want to know info about, then they enter the next corridor and it stretches without an end, there is apictures on the wall related to the golden ratio (creation of Adam or other cool stuff you like) the key is to enter the right sequence of doors. And the clues come from the different pictures that appear on the looping doors (my story has something to do with spirals a mostly chaos) spiralling into chaos from one event into the other and more wierder stuff having to do with azatoth worshipers( homebrew)