I created a fully deterministic 3D multiplayer game engine with advanced physics
It's build in on top of Jolt physics engine with Godot for the visual layer, but the core is custom logic that guarantees the game simulation is fully deterministic on the server and all players - regardless of their operating system and CPU architecture. Only player inputs are exchanged between the server and players, and the simulation stays in sync for the whole session.
The video is from a very chaotic first playtest with my friends. It's just a few fun physics-based mechanics stitched together to test the engine in a real-world scenario, not a real game.
u/filipkrw — 5 hours ago