u/echo5324

Question about Paradox AI

I’m curious about the choices made for AI development (specifically combat), in pretty much all the paradox games. It’s relevant to me now because of the Vic3 Great Wave Incident, but I’ve long been aware of the strange way the AI plays hoi4 with having tons of armies and moving divisions around. I’m just wondering why, and this isn’t a post of “paradox stupid and bad“ I feel like there must be a reason. In my eyes its one of these 3, or a combination:

  1. the current method is actually fairly effective, creating a more human-like playstyle doesn’t offer any gains

  2. the current method is the most computationally efficient (a bit of a stretch since what we’ve seen with Vic3, but I’ll buy that it was a bug)

  3. Paradox either doesn’t have the budget or time to invest in more advanced AI (would be disappointing, but I understand that the market for these games is relatively small)

im a coder by trade but im no game developer, so im not gonna barge in and offer a solution like im some genius with all the answers. But like what do we know about what goes on with the AI in these games?

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u/echo5324 — 1 day ago