- Combat: Doesn't feel that polished. Enemy intentions are not very clear during combat. Please make them more readable, probably (much) better color indication would be a good way (red flashing or something). Its especially difficult to read enemies because when you attack them they flash white. There also is no "model collision", so you attack into multiple enemies and they all turn into overlapping white "soup", you absolutely can not see what they are doing in that white soup, and suddenly you take damage. I really really hate that. It forces you to run around until one enemy is split from the group and attack them - but even in 1v1 I really think more color indication of their attack pattern is very much needed. This slows down combat and makes it feel tedious often. Visibility is really bad and something that can make or break a game imo.
- Weapons: They are not exciting tbh. Especially the greatsword is just tedious. The sharpening mechanic feels like a chore. Its something that slows you down a lot, you don't want to use the attack because its not fun, it feels like something you have to do. The sharpening move doesn't do almost any damage, it takes very long to use and you have to use it very often if you want to play like the greatsword is intented. That's a great example of why combat just doesn't feel smooth, it feels like you have to do certain things because the game doesn't provide better mechanics, its hard to explain but it feels like the devs have gameplay mechanic ideas and implement them without reviewing or improving them at times. I feel like it wouldn't be too difficult to improve many mechanics. Maybe they need more inspiration because things like these have been done so much better in games already. This is very important to the overall fun factor of the game imo.
- I am not sure why this bothers me, but if feels like I am taken out of the game loop for too long when I select a reward, run to the stage exit, select a new stage, wait for the traversal/loading of the new stage.. It feels sluggish, I can't really explain it. But other games nowadays don't give you this feeling. For example Hades feels more "snappy". I feel that maybe I am too critical here but it actually bothers me a bit.
- FTL-like grid to traverse the map.. When I first saw it I was like..again? Its so overused in games nowadays and I am not sure if this game needs it (like this). The decisions definitely are not that meaningful. But it introduces the option to take shorter paths to the boss, which I really like. Still, I see it too often in games. But that is very subjective and might only be an issue for me. But also, it is another thing that I feel slows down the game and another thing were I feel like the devs maybe just copied a mechanic without thinking too much about how or if it actually fits in and improves their game.
- Maybe I am stupid but it took me like 5 deaths to realize that you are able to teleport back to town ANYTIME you want. From the tutorial I had the impression that thats only possible at the end of the run or after collecting something for it, I don't know why. Maybe explain that better for dumb people like me, or through a tooltip during the first few runs.
- There were some issues at the start of the game, the game froze for a minute or so twice or three times, but that didn't happen again after the first 20 minutes or so.
- I love parrying in games, would be cool if you could fit a parry weapon in the game. However, as combat stands rn, I know it wouldn't work that well.
I only listed things I don't like about the game. Its not a bad game by all means, but I think you have to put in a lot of polishing at the end of development to make it truly great, which it can be!