u/danmeBeatlemaniac

Image 1 — Goldilocks stopmo figure sculpting
Image 2 — Goldilocks stopmo figure sculpting

Goldilocks stopmo figure sculpting

Regarding a suggestion from a previous post, I chose to start over with the head and practice that until I could get my own style down in the physical space. I set a timer for myself for 30 minutes, and I found myself continuing to sculpt even for a few minutes after it went off. I included my first attempt at the maquette from before for reference.
(And the title is meant to say "head modeling," not "figure modeling")

u/danmeBeatlemaniac — 17 hours ago

Stopmo maquette modeling

https://preview.redd.it/9xiogfj5w0ug1.png?width=1920&format=png&auto=webp&s=2bc966afb53aa83f5b1343c93811ba9cf9422466

https://preview.redd.it/9aihffj5w0ug1.png?width=1920&format=png&auto=webp&s=fc80c761dbb238c2b65d8483c6d98120049711f6

I've been trying to create a stop-motion puppet based on the fairy tale character of Goldilocks, complete with replacement assets, like face masks that snap on and then mouths for lip sync (the face masks by themselves aren't just the resting positions, they also serve as the m/b/p mouth shapes, and each mouth corresponds to a certain face mask). Each pupil and eyebrow is meant to slide around via wax or restickable glue. The second image where the character has been sculpted in clay is as far as I got. I have far more experience in 2d drawing than I do in sculpting (decades vs days), and I'm not sure how to translate my 2d designs into 3d. Eyeballing might not be my strong suit, and I have been trying to keep the eventual fabrication process in mind while sculpting. Any tips on where to go from here?

reddit.com
u/danmeBeatlemaniac — 3 days ago