
u/dahle44

Took my best Cloudcart to the Courtyard of Precision 1600+ meters up
1551 meters and this was my target, Courtyard of Precision Island
Not too far off from where I started, X marks the spot
figured out a cheat of sorts-don't hit the electricity tho-instant kill and do over 😂
Today I decided to ignore the main story for a bit and go after an element early. I’ve been neglecting the Abyss puzzles, so I roughly marked where the Courtyard of Precision should be on the map (big X) and took my best Cloud Cart out for the mission.
Left around 1:20 am… finally arrived close to 4:00 am 😂 The views on the way up were absolutely spectacular though. Still curious how high the max Cloud Cart can actually go!
I managed to position the cart right next to the island, leveled it out, and jumped over. The first part of the puzzle involves charging Focus Shot and pressing R1 on up to 4 targets so the arrow hits them all at once when released. I had no idea you could do that, super cool mechanic I just learned!
Then it got spicy. You have to jump into a wind tunnel that shoots you up and through two target areas… and I kept messing it up. At one point, I slammed into the semi-round platform thing and got zapped, forcing a restart 😅
On my second attempt, I accidentally landed on the electric platform (but off the actual shocking part) and realized you can snipe all the targets safely from there. Way easier! So I finished the puzzle, unlocked Lightning, and called it a successful night.
Mission accomplished. Had a blast, learned new skills, and the game keeps surprising me. Love Crimson Desert! ❤️
Pearl Abyss Reports 2,584% Rise in Operating Profit Following Crimson Desert Launch 12 May 2026 By Jamie Hore
In Brief:
- Crimson Desert developer Pearl Abyss has reported very strong financial results in its Q1 2026 earnings report
- The launch of Crimson Desert in March 2026 contributed to a 419.8% year-on-year rise in operating revenue and a 2,584.8% year-on-year rise in operating profit
- Pearl Abyss is now looking at “platform expansion” for Crimson Desert and “exploring various ways to broaden the game to the next level, including DLC”
Pearl Abyss has posted its financial earnings report for the first quarter of 2026 (January – March). The Korean developer reports a 419.8% rise in year-on-year revenue thanks to the successful launch of Crimson Desert in March 2026.
Pearl Abyss also said it was looking into platform expansion and DLC for Crimson Desert, which has sold over 5 million units since launch.
Here are the highlights from Pearl Abyss’ Q1 2026 financial report:
- Operating revenue for Q1 was KRW 328.5 billion (approximately US $220 million), an increase of 419.8% year-on-year
- Crimson Desert generated KRW 266.5 billion (approximately US $179 million) of that revenue, making it responsible for 81.2% of the overall operating revenue
- Operating profit for Q1 was KRW 212.1 billion (approximately US $142 million), an increase of 2,584.8% year-on-year
- Net profit for Q1 came in at KRW 170 billion (approximately US $114 million), an increase of 2,107.8%
On Crimson Desert‘s roughly $179 million in revenue, Pearl Abyss says that the “sales split between console and PC is approximately 50:50.”
The remaining 18.8% of its operating revenue for the quarter was generated by MMO predecessor Black Desert.
Pearl Abyss also reports increased operating expenses for the quarter (110.1% increase year-on-year) due to final development pushes and marketing expenses for Crimson Desert.
It says its headcount increased during the quarter to 1,024 people (a 9.4% increase year-on-year) “due to an increase of temporary workers hired for the Crimson Desert launch.”
In its future outlook, Pearl Abyss says it expects to generate between KRW 879 billion and 975.4 billion (approximately US $590 million – $654 million) in total operating revenue in 2026. It estimates that Crimson Desert will make up KRW 644.1 – 734.8 billion (approximately US $432 million – $493 million) of that overall revenue this year.
Pearl Abyss also says in the report that it will keep supporting Crimson Desert throughout 2026 with new content and could bring it to new platforms too.
“Crimson Desert will continue to focus on enhancing user satisfaction and driving new sales through continuous updates, while expanding its market presence through platform expansion. In addition, we are currently exploring various ways to broaden the game to the next level, including DLC. We will share the details once the concrete plans are set.”
Currently, Crimson Desert is available on PlayStation 5, Xbox Series consoles, Steam and Epic Games Store for PC, and the Apple Store for Mac. Pearl Abyss’ CEO, Heo Jin-Young, said in March 2026 that it had begun exploring a Nintendo Switch 2 version of the game.
As for Pearl Abyss’ future projects, the developer says it will “prioritise resources” to “accelerate development” on DokeV, an open-world creature collecting game that was first announced back in 2019. The report says that DokeV is “currently in the pre-production stage.”
It adds that shooter Plan 8, which was also revealed in 2019, is “currently in the conceptualisation stage.”
Infinite Arrow I Blueprint and how I got it
During one of my exploring jaunts in Chapter Three, I found an Abyss Artifact with the challenge "Bow Aimed at Fate V", which is to take down 5 enemies at once from over 20 meters away. I’d already been to Gorthak and fought the mechanical enemies, so I knew that was the perfect spot.
Grabbed some exploding arrows, crushed the challenge, and got the Greater Infinite Arrows gear. The moment I tried it, I realized how broken it was. Those infinite exploding arrows let me melt the Knight of the Beacon with zero stress. That fight convinced me I needed the permanent version.
So I waited until Chapter 5. I maxed out all the witches (100% relationship), cleared the Timeworn Ruins, and unlocked the Dispatch mission. It’s expensive (lots of lumber and stone) and takes 72 in-game hours, but I’d stocked up ahead of time.
I saved right as the mission ended and started save-scumming. This was pre-patch 1.06 , I actually did it just 2 days before the update dropped because I wasn’t sure if the method would still work. It took me 50 reloads before the Infinite Arrow blueprint finally dropped. I got two blueprints at one point (which tempted me for a second 😂), but mostly silver pouches, gold goblets, and random Abyss Artifacts.
After that, it was straight to the witch to synthesize the gear. Super happy with the result, the 40/60% stack for 100% arrow return is exactly what I wanted.
Crimson Desert really rewards thinking ahead like chess. What blueprints have you guys grinded for? Any favorites?
The exclamation marks are what I got, including the correct blueprint
Found the Kuku Bird egg and hatched it and grabbed a Red Lizzard
I meant to write a synopsis last night with these pictures, but was so tired I figured I'd catch up today. The pictures of the Red Giant Lizard are elsewhere-a new hiding spot in my photos so hopefully I find them or I'll just take some more pics later.
The Kuku bird is a lot of fun, very goofy with Final Fantasy Vibes. I did not realize the fort that contained it was the relentless arrows area, and I had no idea how large the camp was, it took a long time to clear out by myself, and I wound up Killing the main boss first, and then cleared the rest of the ppl out after. I had just upgraded and consolidated gears in all my equipment and that made a huge difference. I periodically do this to make sure I am keeping up with the enemies' strength. Anyway, cleared the camp, found the secret tower (which is obvious because it is missing a window where you force palm in). Make sure you have a mask, and there is an important red book to pick up, also having to do with the Kuku Bird. Afterward, you can travel east of the fort to find a nest in the area. I went back to Demeniss, where there is another nest, and hatched the bird there. This bird does not take fall damage, so you can leap from cliffs while on it-I will need to test its limits 😂.
✅ Most Common “Bugs” & Fixes (as of now) for patch 1.06
- Special Mounts disappeared (Warthog, Ibex, Camel, etc.) This is the #1 complaint right now. They are NOT gone; the patch added a whole new system. How to get them back:
Open your Inventory, switch to the new Special Mounts tab (it’s usually the far-right tab or has a paw/horse icon), and select the mount you want to use. It should now appear in your quick mount slots (next to your regular horse)
You can only have 1 regular horse + 1 special mount active at a time. Visit any stable to swap them. Pro tip: You can feed them while riding now, and saddles are bought separately at saddlers.
- No loot pop-ups/quest rewards / yellow info line. Items still go into your inventory, but the on-screen notifications are missing for some players. Fixes that worked for many:
Manual save → Exit to main menu → Load the save Full game + Steam restart Verify game files on Steam
- Cloud Cart / Emberwind Workshop mission not appearing. Still flaky for some, even after unlocking. Try:
Having a free Greymane with Engineer skill. Fast travel away and back. Manual save + restart
Check your quick menu and choose it there.
- Other minor stuff
Infinite loading/crashing (especially with lots of Abyss Gears) → unequip some socketed pieces if your buff count is over ~34 (check with key 5 in inventory).
Interaction bugs → reload save often fixes it
- Donations Not Working
This one has been reported both before and after 1.06. The donation UI either doesn’t register, doesn't make a sound, or doesn't award contribution points/progress.
- Sometimes it’s tied to unfinished Greymane quests or camp progression.
- A few players say the numbers at the top of the camp screen get stuck.
Try these:
- Progress more main Greymane story quests (some features unlock later).
- Manual save + restart.
- Fast travel away from camp and back.
There are also some donation glitches people use to speed things up, but they might get patched.
- Can’t Sort Inventory
The new bulk actions and grouping in 1.06 improved inventory overall, but the sorting options can feel broken or reset often.
- Look for the sort toggle at the bottom of the inventory screen (it cycles through options like Type, Date, etc.).
- On PC, it’s usually a key or button prompt; try pressing it multiple times.
- Grouping (L3 / T key on PC) helps a lot with clutter.
If the sort button is completely unresponsive, it’s likely another temporary UI glitch, same restart/verify fixes usually help.
These are all the typical post-patch hiccups Pearl Abyss has been hotfixing quickly. The loot UI one is the most widespread right now.
Quick recommendation: Try the manual save + full restart + Load method first, it’s fixed the majority of these visual/UI issues for people today.
Let me know if any of them get resolved for you, or paste any new ones that come up. We can keep building that megathread post with the latest info! Drop your issues below if they’re not listed, and let’s help each other out. Pearl Abyss has been dropping hotfixes fast, so hopefully most of this gets cleaned up soon. 😊
To report issues: https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=67
Overall, the patch is awesome (mount taming + extraction system are huge wins), but the new UI changes are catching people off guard because… well, not everyone reads patch notes 😂 Happy taming lions and tigers, everyone! 🦁🐺
My journey yesterday, fighting Muskan. Taught me to fight better.
Took a look at the fireworks before going back to the Desert
Could not believe it-didn't even need the necklace this time 😂
So I had a bunch of things to do in this play-through. I was waiting for one of my dispatches to finish, and since it took 72 hours, I figured I would try to fight Muskan the Emperor to get the God's Plate Gloves. I quickly realized my fighting skills needed a lot of work-I kept inadvertently unsheathing my sword and either getting disqualified or just dying to his attacks. How to solve this? I needed to work on my unarmed combat. So I headed to all the different rings that I knew about, wrestling at Kharonso and Goldenfist Arena. Practiced at both these places and learned NOT to unsheathe my sword and better button control.
Then I remembered about a necklace I heard about in Demeniss that gives you a second wind before you die. You can not use food or Palmer Pills during your bout with Muskan, so I figured this would give me a positive edge in the fight. So off to Demeniss. I used a map I had printed a while ago, found the house. I also used a disguise (armor picked up from Demeniss). Sneaked in and found the revolving bookcase. Listened to the tune (there is a button on the side of the machine to do this), figured out the correct tune to play, and voila, snagged it! On my way out, I watched the fireworks and took in the atmosphere.
Got back to the Bonepit and had some time to kill, so walked around the arena and talked to NPCs. Watched in horror in one area that was crammed with ppl, a brazier got knocked over, and the ensuing panic and death of several NPCs ( which you can loot after they are dead, and it's not considered stealing). A potential farming method of silver and copper pouches, legally, I suppose 😂 , Anyway, it was finally time to register for the fight. And fight I did, much better, and I beat him without dying at all 😂. Lesson learned: You can do these things if you practice. I have not really needed to learn these skills up to this point, and by going back and practicing, I was able to beat the boss. What is cool is that the game gives you ample opportunity to learn these things. So I got the cool-looking gloves and a necklace that is helpful in these types of situations. What did you learn in your last play through?
Pearl Abyss just announced the new patch, which will be released in the next few days on X
NOTE: Since I can't amend my title, for those of you who are confused, I meant the post was released on X this morning, NOT the Patch 😂 Which will be released in a few days...
“It is up to the player to make the game, not the other way around.”
“It is up to the player to make the game, not the other way around.”
I’ve been thinking about this a lot lately, with all the “this game feels empty/boring” posts I see. To me, Crimson Desert is one of the few modern games that actually gives you real agency. I get my fun from the consequences of how I interact with the world, not from waiting for the world to constantly entertain me. At 360 hours in, mid Chapter 5, I’m still having a blast hunting for Graymanes, running 72-hour dispatches, diving into Abyss puzzles, and just riding through quiet forests appreciating the world.
Flying crows signify a spot to explore
A lot of players seem to come from a completely different philosophy. They want the game to constantly throw things at them: combat, loot, events, dopamine every few minutes. When the world has peaceful, contemplative areas with nothing “happening,” they call it empty. When they have to create their own fun and set their own goals, it feels like the game is failing them.
I genuinely believe that modern gaming has done a disservice to many younger players. We’ve trained them to be passive consumers who need constant stimulation, rather than active creators who know how to slow down, explore at their own pace, and build their own experience. Not every corner of the map needs to be busy. Some areas are meant for beauty, atmosphere, and reflection. The ability to sit with that and still find joy in it is something I’m really grateful I learned from growing up with games.
Different strokes for different folks, but I hope more people give themselves permission to actually play the game instead of waiting for it to play them.
What do you think? Are you someone who makes the game, or do you prefer the game to make the experience for you? Could this be a reason some players just can't get into Crimson Desert? There definitely is a divide between those who enjoy the game and those who don't.
🚨 Crimson Desert Save Bug Heads-Up (Important)
Hey fellow Graymanes,
I'm guessing there's around a 40% chance Pearl Abyss drops a hotfix in the next 24 hours based on how they've been patching lately. Quick heads-up for anyone grinding hard right now: There are two fairly common save-erasing bugs going around:
Console (PS5 / Xbox): Cloud sync is randomly overwriting saves with older versions. People have lost 10-30+ hours or their entire saves.
PC: Mods (especially Abyss Gear editors) are causing infinite loops, crashes, and full save corruption.
I've been lucky so far (360+ hours, no issues), but I'm not risking my 72-hour Timeworn Ruins dispatch happening right now 😆.
My suggestion/Do this right now:
Turn off Cloud Auto-Sync (PS5: Settings → Saved Data and Game/App Settings → Auto-Sync). Make multiple manual saves in different slots before you quit. Always load the newest/local save if a conflict pops up.
PC players: Disable Steam Cloud + back up your save folder
Better safe than sorry; there are some brutal save-loss stories out there. Stay safe, protect those Graymanes and dispatch timers! 🛡️ Let me know if you run into anything weird.
$3,000.00 pure gold commemorative coin/medal from Pearl Abyss, given as a high-end creator reward.
The YouTube Short you linked (by ItemRelocationClub) is a popular Interstellar parody edit: it shows the protagonist launching into space (using mods for infinite stamina + aerial attacks), complete with dramatic re-entry, plasma effects, and the poem "Do not go gentle into that good night."
It went viral in the Korean community and got picked up by English outlets like PC Gamer and IGN because it highlighted how ridiculously detailed Pearl Abyss made the upper atmosphere/space in the game (way beyond what most players would ever see).
This creator was one of the first to discover and showcase the insane space implementation, which blew up and generated huge positive buzz for the game. Pearl Abyss apparently rewarded them with this custom gold coin for the standout content. It's not a mass-produced item; it's a one-off (or very limited) thank-you gift for top creators who helped promote the game in a fun/creative way.
Pearl Abyss has a history of generous creator support (they also do nice care packages, which we showcase), and this fits their style for something that really stood out. If you see other examples of how Pearl Abyss rewards talent and innovative creativity and kindness, please post it below.
How ‘Crimson Desert’ beat the critics and became a global hit After launching to high sales but tepid reviews, South Korean studio Pearl Abyss has dramatically transformed “Crimson Desert” with nearly weekly updates. By: Gene Park
"For years, South Korea’s biggest game studios made money in places most American players never look, inside the PC cafe or on the mobile charts. Korean games have been huge, but they’re also, in the global console conversation, mostly invisible.
That changed March 19 when Pearl Abyss released “Crimson Desert,” selling more than 5 million copies since launch, 2 million in the first day and another million by day five. A month in, it’s retaining more players on PC than most multiplayer games. It is easily the fastest-selling South Korean game ever.
South Korea Prime Minister Kim Min-seok posted on X to say the game had “captivated the hearts of users worldwide with a living game world created entirely from start to finish using their own technology.” The game, he said, had “opened a new chapter for K-content.”
A large part of the game’s continued success after that first explosion of sales can be attributed to the near-unprecedented amount of updates and changes made to the game within one month. Since release, “Crimson Desert” has added massive rideable mythical creatures like wolves, bears and boars, new items, new quests, and new ways to move, control and attack. The game received a tepid critical reception at launch, but nearly all of critics’ early complaints about pacing and a confusing interface have been scrubbed out. No wonder the game is retaining more players than the 2022 fantasy classic “Elden Ring” in the same period of time.
Most game studios take months if not years to make similar changes. “Starfield,” published by Microsoft’s Xbox, took three years to make its most recent updates. French publisher Ubisoft routinely takes months to push major updates to its Assassin’s Creed games while charging a substantial fee. Pearl Abyss has achieved more than most within a month, all without charging an additional penny.
Will Powers, the studio’s head of publishing, said the breakneck speed of updates was informed by the company’s experience updating “Black Desert,” Pearl Abyss’s massively multiplayer online game (a genre staple for South Korean gamers). It has shipped a major update almost every Wednesday since 2015. “Crimson Desert” began as a follow-up. Instead, the company eyed the global console market and pivoted the game to focus on a single-player narrative adventure while bringing a “live service” feel to the adventure.
“That is not normal in the industry. That is normal here,” Powers told The Washington Post in an interview.
The post-launch responsiveness has looked, from the outside, like a road map being executed in real time. It mostly wasn’t.
“There was no official communicated roadmap with set-in-stone dates,” the development team told The Post through a written statement, with answers confirmed by co-founder and chairman Kim Dae-il. In contrast to games like “Highguard” — a competitive shooter that promised much in advance but shut down within 45 days — Pearl Abyss has rearranged its plans according to what players have asked for since launch.
“Everything, patch-wise, content-wise, has been iterated in real time based on feedback, based on response,” Powers said. “If you bake in a road map, you’re presuming. We are not baking in presumptions around what the players want,” he added.
That practice traces back to “Black Desert” and its customers who never left.
“There is no ‘Black Desert’ if there are no players, and there is no ‘Crimson Desert’ without ‘Black Desert,’” Powers said. “The DNA of the company is inherent in listening to players.”
The audience has been spoiled. Complaints in forum threads and articles are made outdated within a week. Too little inventory space for stuff you pick up? Pearl Abyss conjured up wardrobe closets, refrigerators and new ways to reformat the game’s “camp” to act as a hub for equipment. Does Kliff, the player protagonist, get too tired too quickly? Give them a few days, and the “stamina meter” is exponentially increased.
Players even discovered a hack to make Kliff zip across the skies with a special stab move in the air, which the team did not intend. Rather than removing the ability, Pearl Abyss made it a little less viable but gave it a fancy animation, letting Kliff twirl through the air gracefully.
“We’re not onerous about, if an idea didn’t come from us, then it can’t be in the game,” Powers said. “I think that’s something that [other companies are] too ego-driven a lot of the time to be able to accept other people’s ideas. It’s almost Silicon Valley-esque. A good idea can come from anywhere.”
Pearl Abyss is a sizable studio in South Korea, but it has a small footprint on the global scale. Kim told The Post in 2022 that he hoped Pearl Abyss could do for games what “Squid Game” and Bong Joon Ho’s “Parasite” had done for Korean television and film. It’s been an uphill battle in a games industry that’s become more volatile and risky over the years.
While most game studios have platoons of marketing teams across the world, Powers was part of a five-person squad monitoring online feedback. But he said that means less red tape.
“We are an indie publisher with a triple-A quality game,” Powers said. “We can actually have fun and we can do things. We’re more adaptable, we are more malleable. We can pivot faster, versus the AAAs of the world that are restricted by their brand bibles.”
The game took seven and a half years to make, on top of three years to create the company’s internal toolkit, the BlackSpace game engine.
With this much work, is the studio being overworked? South Korea is famous for its brutal work culture. Powers said work hours are normal because the studio is designed for making massive changes in short bursts. If anything, he said, the studio has been preparing itself for a decade to put on what’s essentially a performance that responds to its audience, like a live improv show.
“We needed to ‘yes and’ ourselves,” he said.
The creative engine driving all this, Powers said, is co-founder Kim, who serves as the game’s executive producer and director (and rarely gives interviews).
“He’s very much not the business person. He’s the creative mind behind all the ideas,” he said. “He still is incredibly integrated and active in developing the creative and tech behind it. He works in the weeds every day to make things happen.”
It was Kim, Powers said, who insisted that the game’s Korean cultural undertones be made overt, including its taekwondo-inspired martial arts moves, costuming, food and architecture, all fused into a bright Western fantasy frame.
South Korea’s entertainment industry has spent decades building up its soft power as a global cultural force. With “Crimson Desert,” Pearl Abyss has earned a seat at the table in the games industry as a major player worth watching. For now, players can expect more free updates and expansions as the company slowly shifts toward creating new content and adventures.
“This is just us doing what we do,” Powers said. "
I included the whole article so you don't need to give The Washington Post your email to read it. 😂
Crimson Desert: How to Unlock ALL 89 Abyss Gear Blueprints (Complete Guide) by Its Shatter
This guide covers everything needed for all Abyss Gear Blueprints, including how to unlock all 4 of the main Witch NPCs and all 6 Exploration Mission Dispatches that can give advanced Abyss Gear Blueprints (Reachwood Ruins Dispatch, Verheim Ruins Exploration, Kingshield Dig Site Exploration, Serpent Shrine Exploration, Bordig Ruins Excavation, and Timeworn Ruins Excavation).
I have been watching "Its Shatter" for years and he is not only interesting, but very methodical in his approach to making help videos. This video was made about a month ago, and we have had several updates since; none of them affected Abyss Gears. Hopefully, this video helps those of you who are confused or unaware of how Abyss Gear works. I highly recommend him and Marshmallow, his kitty, as a resource for all types of games. Cheers.
My Journey today
collected some scales sad I couldn't help the Serpent yet
Hoped over to the Islands and found a cave
Early Morning in Northern Hernand
Then took a boat ride along the coast
Hmm heard Marnis Lazer Helm was up there somewhere
Got lucky, dropped into the room, and there was only one robot to kill and got it!
Today was busy, Did some exploring east and found some cool things, was really lucky finding Marnis Lazer helm-because I approached the place from the cliffs and could drop in without causing hoards of robots and mechanical bugs to attack-nor the wyverns. So I guess that is the way I will go when I clear them out. Earlier today I also got the Iron Eagle that joined me on my adventure.
Today we tamed The Iron Eagle
Caption next to the moving mechanism
At a certain time you are prompted to put your hand in the circle
I waited this far away until it was at 100%
Without giving away major spoilers, anyone can get the Iron Eagle as long as they acquire the Electromagnetic Frostspitter, which you can get multiples of by fighting certain enemies. I recommend you save one to upgrade, and use the other (I found 2) to freeze the Mercury you need to feed the Iron Eagle. I have not gotten to the point yet where Elements are open so this is very important but I wanted ya'll to know it is completely possible to get the Eagle earlier than that. Anyway, getting the eagle requires you to read the engraved message next to the mechanical wheels, which says you can get it at a certain time. You will need to interact with it then. I had already placed the bird feeder down with the amount of mercury in it, with no other food. When the Eagle is unlocked, it will fly around and land at the feeder. I stayed away, waiting until it reached 100%, then tamed it. It is very beautiful, and I am very happy I was able to get it. The work involved was well worth it.
🚨 MEGATHREAD: Save Corruption Bug (Infinite Walking Animation + Crash) - PC, Xbox & PS5
This is becoming a serious issue. Multiple players are losing 300–600+ hour saves after recent patches. Bug Description
Game loads to the walking animation (Kliff or your character). It stays stuck for 10–20+ minutes. RAM usage spikes, then the game crashes. The save becomes completely corrupted / unplayable.
Affected Platforms
Xbox (most reports so far) PS5 PC (yes, it’s happening on PC too, confirmed in multiple Steam threads)
Likely Cause It appears to be triggered by specific gear buff combinations, especially:
Poison Immunity gear Petrify Immunity gear Abyss Immune / Resist pieces Certain Abyss gear (Heart of Stone, Heart of the Serpent, etc.) Ice/Frost resist armor (e.g. Kuku sets)
The bug seems to happen when the game tries to recalculate all the buffs from equipped gear during load. Some players report the save works fine if they unequip the problematic pieces before saving, but once corrupted, the save is usually gone. Temporary Workarounds (While We Wait for a Fix)
Always unequip high-buff / immunity Abyss gear before manual saving. Make multiple backup saves in a “clean” state (basic gear only). Avoid saving right after equipping new powerful sets. Manually back up your save folder on PC (location: C:\Users[YourName]\AppData\Local\Pearl Abyss\CD\save).
What You Should Do Right Now
Submit a ticket to Pearl Abyss support with: Your platform Patch version Gear you had equipped when the save was made
Upvote and comment in this thread so it stays visible.
Pearl Abyss has been fast with hotfixes lately, let’s hope they push out a save stability fix very soon. This is currently one of the worst possible bugs for players who love grinding. Drop your info below 👇
Platform: Hours lost (if any): Gear that seems to trigger it:
Let’s help each other avoid this until it’s patched.
Pearl Abyss has been insanely fast with post-launch support. They released a roadmap that was supposed to run through June (a full three-month plan of major updates, new content, fixes, and features). As of this article, they’ve already completed ~95% of it in just three weeks.
This is typical Pearl Abyss behavior (they did the same with Black Desert), but it’s still impressive for a brand-new game.
Key Highlights from the Article:
- The latest big patch (the “Endgame” update) has basically finished the roadmap early.
- Major additions include:
- Repopulating the world with way more enemies and bosses (the map no longer feels empty after the initial story).
- New endgame activities and content.
- Various quality-of-life fixes and balance changes.
- Paul Tassi notes this is fundamentally changing the game from how it launched on Day One.
- He praises the studio for moving extremely quickly and delivering on promises, but also points out the usual mix of good and bad in these rapid updates (some systems improved a lot, others still have rough edges).
Overall Tone:
Very positive on the support and speed side. Tassi is impressed by how aggressively Pearl Abyss is iterating. It’s another example of why the game has strong player retention and continues to attract attention months after launch.
I started playing CD about 2 weeks after the release. I am a part-time gamer, full-time working dad/husband. My gaming time is limited and usually fueled by following guides to maximize my gaming experience.
That being said, early on, I obtained the Scortchflame Chest Plate. At some point I sold it, and it wasn't until last week that I realized the significance of that set.
I contacted Pearl Abyss last week, and submitted a ticket for an update proposal. I suggested that they put a NPC Vendor in Hernand that permanently has any one-off item we've sold, to any vendor, for resale, even if it's a 100-200% mark-up.
I explained my reasoning being that I sold the Scortchflame Chest Plate weeks ago, prior to the lock option. Even though the lock option is nice now, it would still be a great feature to have, to repurchase something weeks later that we may not have realized we would want. I have probably 3 or 4 dozen one-off items I've found in my storage. If I could sell them now, knowing I can repurchase later, IF NEEDED, that would be great!
Anyways, long story short, I didn't receive any email response to my ticket. I figured they are slammed busy, but hoped they'd at least hear my feedback at some point.
Yesterday, I opened my chest in the camp...
THE FREAKING SCORTCHFLAME PLATE IS IN THERE NOW!
Not once in my ticket did I ask for this, nor did I know it was even an option. I simply gave my experience as an example as to why my suggestion would be a valid update fix.
*Pearl Abyss team, you rock!*
- Under certain circumstances, ongoing dispatch missions are canceled and the resources and contribution spent to start them are not restored.
- Frame drops occur when using DLSS Frame Generation on NVIDIA driver version 596.36.
- This issue can be temporarily resolved by setting DLSS Override to "Use 3D app setting" in the NVIDIA App.
- Under certain circumstances, the Kuku Pack cannot be used.
- On Intel Arc A770 GPUs, the game sometimes crashes when using XeSS.
- An issue has been identified where the game screen does not display properly when 'Intel XeSS 3.0' or 'Intel XeSS Frame Generation' is enabled on Intel Arc A-series graphics cards.
- On NVIDIA GTX 1060 GPUs, enabling 'FSR Upscaling' and 'Frame Generation' causes the screen to appear white.
- Under specific conditions, the player character's state changes abnormally.
- [ROG Xbox Ally X] We have identified an issue where Crimson Desert is not launching properly on ROG Xbox Ally X running on the latest driver version. Microsoft and AMD are currently looking into the issue. Until the issue is resolved, we recommend installing and using the driver version immediately prior to the latest one, available on the ASUS website.
- Latest Driver Version: V32.0.23027.4002
- Previous Driver Version (Using this version until issue resolved recommended): V32.0.21025.27003
- During the “Deferred Advance” quest, retrying or abandoning the Ultimate Weapon fight when Blackstar’s Health is depleted causes Blackstar’s Health to not fully recover.
- While progressing through some quests, the next objective is not automatically tracked.
- When using FSR4 upscaling, an issue occurs in rainy environments where rain disappears, or the screen becomes blurry or distorted.
- Greymane faction quests cannot be progressed while playing as Damiane or Oongka.
- The pet that was last unsummoned does not appear at the Greymane Camp.
- If the "Evasion Control" option is set to “Hold,” the default Evasion key still functions even after the Evasion key has been changed.
- If Damiane dies immediately after using the Shield Toss skill, she can no longer use her shield or related skills.
- If this issue occurs, you can resolve it by saving and reloading.
- [Keyboard/Mouse] Switching between the Weapon and Armor tabs in the Quick Slot Equipment interface is not possible when an interactable object is nearby.
- NPCs required for quest progression cannot ride together on Legendary Animal mounts.
- [Mac] The colorblind filter is not applied to the UI when "Colorblind Mode" is enabled.
- [PlayStation] The screen may freeze if characters are entered rapidly while using the virtual keyboard to set the name of a pet or horse.
- Please enter characters slowly with brief pauses when changing names. We apologize for the inconvenience.
- [Keyboard/Mouse] If the game is set to a resolution lower than that of the monitor in use, the position selected in housing mode differs from the actual position selected.
Please know these issues are being resolved. If you have a new issue, please go to the website at the link below and report the bug/issue you are experiencing. Thanks!
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=68
Game backed up, time to test the newest patch and see how it has affected my game, luckily, I am not even near chapter 7, where the major PC problem has occurred with Exploration / Dispatch Missions broken, so that should not affect me. Will be looking for the additional things that seem to be broken, missing furniture, recruiting a new pet, and the old one sticks around too, and how that affects the game. Pets don't un-summon. Issue with gliding, is my Hot Air Balloon still available, missing items in storage, etc. Will report back later. Cheers.