u/crimsonheart4269

Come closer to the fire, little one, and pull your blanket tight. You asked me today what a Drakkin truly looks like, under all the tales and the terror. They are not just mindless beasts; they are marvels, beautifully and terribly made. Let me paint one for you.

Have you ever looked closely at the barn cat’s eyes when the sun is bright? A Drakkin’s eyes are like that, with tall, thin slits that can open wide to drink in the moonlight. But their eyes hold the colors of the sunset and the earth: bright golds, deep greens, fiery oranges, and shining silver. And here is a secret: inside that eye is a second eye. It can spin like a compass needle to make a perfect cross. It’s like they have a magic spyglass built right into their head, letting them focus perfectly no matter how dark or bright it is. They even have clear, hidden eyelids that sweep across their eyes, letting them fly through roaring winds or swim underwater without ever blinking. At night, their eyes glow because they have a special mirror inside them that catches the light twice, letting them see the heat of a hidden mouse and colors in the sky that you and I will never know.

You might think you could sneak up on one if you were quiet enough, but you cannot. They don't have floppy ears like our hounds, just small slits on the sides of their heads. But they can hear a leaf fall in the forest, naturally tuning out the rustling wind to focus only on your footsteps. Even if it were pitch black and foggy, they would know you were there just by feeling the way the air moves and the ground hums.

If you are scared, or even if you are coming down with a cold, the Drakkin will know. They have a forked tongue, like a garden snake, that flicks out to taste the breeze. They can literally taste your feelings and your health in the air! And when they open that mouth... oh, my child. They have four great fangs, curved inward like scythes, meant for a quick end to their hunt. They don't chew their food like we do. Their teeth are meant to grip and saw through bone, tearing their meal into chunks they can swallow whole. The strength in those jaws could crush a wagon wheel.

But do not picture them dragging their bellies on the dirt like a common lizard. No, a Drakkin stands tall and proud. Their legs are underneath them, like a great hunting cat or a wolf, and they walk on their toes, always ready to leap. And their hands! You might think they only have clumsy claws. In truth, they have four long fingers and a thumb, just like yours. If a Drakkin wanted to, it could gently wind a tiny pocket watch or write a beautiful letter with those hands. Even their back feet have thumbs, though they use those mostly to grip a crag of rock when they perch.

Their skin is a wonder all its own. Imagine armor tougher than the king's best steel, grown right out of their bodies. Around their neck and belly, the scales are huge, overlapping like the wooden shingles on our roof. When they breathe and move, you can see the edges lift and settle. On the rest of their body, the scales are smaller, locked tightly together like a pebbly mosaic. They never shed their skin like a snake does. Instead, their scales grow with them. As a Drakkin gets very old and wise, its scales might chip and crack at the edges, losing their shine. Sometimes an old dragon loses a scale, and the new one that grows back is thinner and weaker. Because their armor is so thick, the older they get, the less they can feel the gentle touch of the wind.

And we cannot forget their grand tail. It is a long, thick whip of pure muscle. In the sky, they use it to steer through the clouds. In the water, it propels them like a mighty ship. On the ground, it can sweep a man right off his feet. Beneath the base of that tail, where any creature is most vulnerable, they have smooth, hidden slits. All of their delicate parts, even the ways they make new baby Drakkins, are safely tucked away behind their tough, scaly hide, perfectly protected from harm.

But the most magnificent part of a Drakkin, the part that darkens the sun, are the wings. Picture the wings of a bat, but large enough to cast a shadow over our whole farm. The skin is tough, smooth leather stretched tightly across incredibly long, bony fingers. Their chests are thick with muscles stronger than oxen, built just to pull those massive wings down against the air.

So, if you ever see a shadow pass over the moon, remember: it is not just a monster up there. It is a masterpiece of the sky, tasting the wind, seeing the invisible, and wearing armor of steel. Now, close your eyes, little one, and dream of the sky.

reddit.com
u/crimsonheart4269 — 14 days ago

CLAIM TEMPLATE

NAME: The Aeries

FLAG/SYMBOL: (Optional)

https://preview.redd.it/xa1ab73coqxg1.jpg?width=424&format=pjpg&auto=webp&s=6754b6698ac976f0dfa09d7f31ac0ecd3b90f198

GEOGRAPHY: In the time before the circle of islands that the Aeries now call home was once a huge chunk of land floating in the sky.The ancient dragons mined and used the resources found to create ancient magitek like devices that slowly transitioned the island into one biome, what one calls the summer continental climate.  Large, ancient towers with a multifaceted crystal sits upon each island to maintain the biome that now dominates the floating islands. 

BIOLOGY/ETHNICITY: The Drakkin are small to medium sized, about the size of a large pony, four legged two winged dragons. The average height is around 4 feet at the withers and an adult  will weigh somewhere between 700 and 900 lbs. They walk with a digitigrade stance.  Their feet / hands / paws / whatever to call them feature four elongated digits tipped with retractable claws and a true opposable thumb limb. This provides them with the fine motor skills required for clockwork engineering and calligraphy. Their eyes possess six types of photoreceptors. They see the standard color spectrum, ultraviolet, and infrared with a nictitating membrane to protect the eyes from wind dryness during flight. They also have a forked tongue that they use to pull particles into the Jacobson’s Organ. This allows them to taste the health and emotional state. Their ears are housed in specialized acoustic chambers within the skull. Unlike the true dragons of the ancient past and other draconic creatures of the world, they do not possess any type of breath weapon, instead relying on their claws and their bite power as natural weapons.

HISTORY: It is rumored and according to myth long, long ago, in the time lost to memory, ancient dragons from another world are thought to have traveled across space, using magic to allow them to travel. They had come upon Ashagon and settled upon a floating landmass high in the sky. Using their magic, they created magical pillars of crystal to change the climate of the landmass to fit their wants and needs. Over time these ancient, space dragons slowly started to shrink and size and might, as there was lesser ambient mana in the world.

SOCIETY: The society of the Drakkin is a matriarchal structure governed by the Council of the Four. These four elders, the eldest and wisest matriarchs of their respective clans, rule over the quadrants of the circle islands. Periodically, these elders meet at the central crystal tower to discuss and refine the laws that maintain the stability of the islands and the unity of the Drakkin as a whole. During these summits, the matriarchs engage in a close exchange of breath to ensure radical honesty and transparency, as hidden agendas would literally sour the air of the council chamber. They oversee the maintenance of the biome-sustaining crystal towers and coordinate the efforts of the specialized guilds to ensure the floating landmass remains secure. While each clan maintains its own regional culture, the Council ensures that trade, resource management, and the traditional mating flights are conducted in accordance with the ancestral customs that have preserved their race since the time of the ancient dragons.

CULTURE: Because a Drakkin can physically taste the emotional state of another using their Jacobson’s Organ, deceit in their culture is virtually impossible. Their society heavily prioritizes emotional regulation, mindfulness, and radical honesty. Disagreements are settled openly, as hidden resentments literally sour the air of the community. Formal greetings likely involve a deliberate, close exchange of breath to establish mutual trust and emotional understanding.

The matriarchal structure revolves closely around the Four Clans, with each clan culturally influenced by the specific quadrant of the Aeries they govern. Leadership is deeply respected through age and wisdom, with the eldest matriarch ruling. The mating flight is more than just courtship; it is likely a major cultural festival. It tests a suitor's endurance, agility, and ability to read the skies, proving they are worthy of flying beside the clan's future leaders.

OCCURRENCE OF MAGIC: What magic the Drakkin have, have all but faded from what their great ancestors once had.  If anything, magic among the race does not exist.

FADED WONDER: The Faded Wonder(s) are crystal towers that have changed the biome of the islands and keeping them locked in a summer continental climate.  It allows spring, summer, winter, fall rotation of seasons.

IMPORTS, EXPORTS, & MAJOR INDUSTRIES: 

The Drakkin economy is driven by highly specialized, skilled labor organized into prestigious guilds. Because long-distance trade from their floating islands is a costly and physically demanding endeavor, they focus on high-value, low-weight exports.

Major Industries & Exports:

  • The Cartography Guilds: The Drakkin are the undisputed masters of map making. Their cartographers chart not only terrestrial geography but also invisible wind currents, thermal drafts, and high altitude weather patterns. Their navigational charts and intricately illustrated maps are their most lucrative exports.
  • The Apothecary Guilds: Without magic to rely on, the Drakkin have turned to the meticulous study of chemistry and biology. Utilizing their Jacobson’s organ to literally taste the chemical composition, purity, and efficacy of their mixtures, these alchemists produce medicines, potent salves, vibrant dyes, and highly refined oils used to lubricate their clockwork mechanisms.
  • Clockwork Engineering: The Gearwright guilds produce intricate pre-industrial mechanical devices. While they might keep the largest inventions for their own infrastructure, they export specialized tools, precise compasses, astrolabes, and elaborate timepieces.

Major Imports:

  • Heavy Ores and Base Metals: While the floating islands have some natural resources, extensive mining could threaten the structural integrity of the Aeries. Therefore, the Drakkin must import large quantities of iron, copper, and heavy raw metals from terrestrial nations below to supply their clockwork and architectural needs.
  • Heavy Timber and Textiles: Certain large, dense woods not native to their maintained summer continental climate, as well as durable terrestrial fabrics like heavy canvas or exotic silks, are frequently imported to supplement their own locally grown materials.
reddit.com
u/crimsonheart4269 — 18 days ago