u/collectiveu3d

Best resources and tips for cinematics

I’ve been on and off to unreal engine for about 10 years I guess. I made my first render a long time ago in UE and it even hit the New York Times lol. But it always was a love hate relationship, some stuff was really hard to pull off. Now with all the updates I’m getting back into it.

I was wondering what are the go to resources fr cinematics? And to get away from the game look? I know path tracing and I’m a fan of octane but my goal is to not use them.

I would like to know more about your setup and I’ll provide mine here as well.

What are your go to tools?

I tend to use ultra dynamic sky, easy atmos, easy fog and easy textures a lot

What are your export settings?

I export as exr, with game overrides into davinci resolve

What are other softwares you work with?

I use Houdini for sims and export as alembic into unreal. Same with marvelous designer (which now had a nice pipeline). Modeling I do on an old version of c4d. Lately I also used blender with Colmap for video tracking and exporting camera tracks.

Any other advice is welcome.

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u/collectiveu3d — 7 hours ago