Best resources and tips for cinematics
I’ve been on and off to unreal engine for about 10 years I guess. I made my first render a long time ago in UE and it even hit the New York Times lol. But it always was a love hate relationship, some stuff was really hard to pull off. Now with all the updates I’m getting back into it.
I was wondering what are the go to resources fr cinematics? And to get away from the game look? I know path tracing and I’m a fan of octane but my goal is to not use them.
I would like to know more about your setup and I’ll provide mine here as well.
What are your go to tools?
I tend to use ultra dynamic sky, easy atmos, easy fog and easy textures a lot
What are your export settings?
I export as exr, with game overrides into davinci resolve
What are other softwares you work with?
I use Houdini for sims and export as alembic into unreal. Same with marvelous designer (which now had a nice pipeline). Modeling I do on an old version of c4d. Lately I also used blender with Colmap for video tracking and exporting camera tracks.
Any other advice is welcome.