u/charmedorigins

[Megathread] Suggestions

With the game's release and more time dedicated to actual gameplay, I can only imagine there'll be some incredible ideas brewing in your heads.

So in addition to the bug reports megathread, I thought I'd also create one for suggestions so that everyone can have their say on new features and update ideas!

reddit.com
u/charmedorigins — 10 hours ago

[Megathread] Bug Reports

With the launch, I thought I'd put together a little bug reports megathread for anyone looking to report bugs they encounter; however small or big they may be!

Please make sure to read any other existing reports before submitting your own. That way we can ensure we're not reporting the same issue and, as a result, hiding other bugs underneath them.

Thank you all in advance and I hope you're enjoying the game!

Bug report template -

OS:

Mac/Linux/Windows

Problem:

When doing X, Y happened when Z should have happened.

Notes:

Any additional information you think would be helpful to reproduce the bug and address it.

reddit.com
u/charmedorigins — 10 hours ago

[AMA] OurLife Upcoming Release

Hey everyone,

I want to start by saying thank you to everyone who has shown interest in — and even wishlisted — OurLife, it genuinely means a lot to me.

As we have quite a few new people who weren't around for either alpha or beta testing (or even if you were), I wanted to give everyone a chance to ask questions and get some clarity over anything they're unsure of!

Feel free to ask about the game, its features, the game dev journey, future updates, or just anything else you might be wondering and I'll do my best to answer them all!

reddit.com
u/charmedorigins — 2 days ago

Community Request

Hey you incredible people!

Just throwing out a question to all of y'all regarding marketing and how you discover games? I've been a solo-dev for over a decade and still haven't figured out how to market — I understand the irony, being a digital marketer professionally — my own projects. Something about it being mine makes it a little (a lot) difficult but I'm not too sure why.

Ramble over, moving on to the question: how do you discover games like this typically? Are there any relevant channels or streamers you recommend I reach out to? Do I need a discord? Just anything you think might be useful I guess!

reddit.com
u/charmedorigins — 8 days ago

Hey all,

I've shown some of the improvements made to the game on ko-fi but as I gear up for an official launch, I would love to know what you would like implemented before we do launch. Please note I'm not talking about entirely new systems but rather refinements, fixes, and updates to the existing infrastructure and game!

The reasoning for this is that — whilst new content is always a plus — I want to improve the accessibility and quality of what we do have before we launch so that all of my focus can be on NEW content further down the line; without the need for excessive retroactive fixes.

Whether it's friction points that aren't necessarily bugs but bring you out of the game or annoying little mechanics you wish had easier management, I'm opening up the floor to you and I hope you take this opportunity to share your honest (no matter how brutal or even miniscule you believe it may be) thoughts!

u/charmedorigins — 22 days ago

Hi everyone, thank you all so much for all your feedback and suggestions on both the game and the trailer itself!

Introducing OurLife: a text-forward life simulator created by WaveyGaming Productions and set for official release across Steam later on in the year. This is my first time properly advertising on Reddit and I'm not too sure if I'm doing it right but I really do hope you check it out!

Interested in joining us for beta testing, why not check us out on Ko-Fi - https://ko-fi.com/waveygaming or on r/OurLife_Simulator

u/charmedorigins — 26 days ago

Hey y'all, I'm trying to decide on a colour scheme from the trailer (it uses our in-game themes so if you don't like either colour we can try out some different colours too); do you prefer the blue, the black or a completely different colour altogether?

u/charmedorigins — 27 days ago

Leave me on read or don't but there's a poll y'all can give your thoughts on so if you want to have a say? Now is your chance haha!

u/charmedorigins — 1 month ago

Just wanted to make a post to say thank you to everyone who has given feedback and reported back on bugs; they have all been fixed now (just need to push the update live but want to wait until I've worked on some new features!)

If you find any more bugs, no matter how small they may be, please let me know! It's one thing to self-test and another to go public, so it's super helpful when y'all pick up on things that I've missed.

reddit.com
u/charmedorigins — 1 month ago

I wanted the overall flow of the game to feel a lot more seamless as we move closer to the official version and a big part of that is the UI and its accessibility. As a result, I've made a few QoL additions and fixes to ensure the interface actually works with you, not against you.

  • UI Overhaul & Accessibility
    • (massive quality of life improvements across the board including full keyboard support across all interfaces, auto-closing pop-ups for smoother progression, dedicated milestone year UI accents, fully legible custom theme with dynamic contrasts that adapt to background colours, and highly visible cancel and back buttons to make menu navigation finally feel seamless and intuitive)
  • Expanded World & Localized NPCs
    • (the world feels much more authentic with the addition of Argentina and Spain, complete with culturally accurate naming systems that now correctly generate localized names and surnames for all your school classmates and teachers depending on what country you live in — seamlessly carrying those exact identities over when classmates become friends — alongside crucial bug fixes to medical check-ups so they finally respect local free healthcare laws and active insurance policies)
  • Realistic Funding & Capital
    • (reworked seed funding so the maximum capital you can raise actively scales with your fame, business experience, smarts, and past exit values — meaning that asking investors for too much will dilute your shares up to 65% or result in a detailed rejection based on your funding cap — alongside under-the-hood fixes to ensure supplier components always map correctly to their internal categories)
u/charmedorigins — 2 months ago