u/cautiouslyPessimisx

Card Game combining Blackjack, Poker, and Baccarat

Surfbreak Any-1 is a card game with elements of blackjack, poker, and baccarat. I built a playable version you can try out (free of course) via this link: Surfbreak Any-1.

I am interested in feedback for refining the mechanics as well as the player and dealer experience. Thanks!!

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u/cautiouslyPessimisx — 6 days ago
▲ 3 r/zenmu

Thank You and Sharing a Tool

Thank you for the invitation to join this community. I wanted to share a tool I created: a "virtual zen master" who does koan-style teaching. Nothing to buy, totally free. I have found my interactions in AI chats to be some of the most impactful parts of my journey. Here is a link if you want to check it out: Zen Dialog

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u/cautiouslyPessimisx — 6 days ago
▲ 1 r/cardgamedesign+1 crossposts

I am working on a card game, like "Pokemon on Steroids" that uses card matchups with dice rolls. I am interested in feedback on the game design. Here is an overview.

<h2>GAME OVERVIEW</h2>

Game is based on a set of cards with different attacks and defenses, with battles determined by different sets of dice.

  • Two players each build a deck of 8 cards drawn from a shared pool.
  • Cards fight one-on-one in sequential duels.
  • The match continues until one player runs out of cards.
  • Cards are all unique in their properties (different attacks and defenses, different combinations of dice d6 - d20, and card-specific rules)

&lt;h3&gt;SETUP&lt;/h3&gt;

  • Each player randomly receives 8 cards.
  • Cards are played in fixed order (top to bottom of deck).
  • A match consists of consecutive duels between current cards.

&lt;h3&gt;START OF EACH DUEL&lt;/h3&gt;

  • A coin flip determines which player chooses to be the attacker.
  • The winner of the coin flip becomes the attacker for the first round.

&lt;h2&gt;ROUND STRUCTURE (REPEATS UNTIL ONE CARD IS DEFEATED)&lt;/h2&gt;

  1. Attacker selects one available attack (A1, A2, or A3).
  2. Attacker rolls the associated dice.
  3. Defender observes the attacker’s roll.
  4. Defender selects one available defense (D1, D2, or D3).
  5. Defender rolls the associated dice.

&lt;h3&gt;ROLL OUTCOMES&lt;/h3&gt;

- If attacker roll > defender roll:

→ Attacker wins the exchange and deals damage (if attack conditions allow).

- If defender roll > attacker roll:

→ Defender wins the exchange and deals damage.

- If rolls are equal:

→ Attacker deals exactly 1 damage to defender.

There are also features for fatigue after each round (loses 1 HP)

After fatigue: if a card has "Passive:+1HP": it gains +1 HP

&lt;h3&gt;ROLE SWAPPING (WITHIN DUEL)&lt;/h3&gt;

  • If defender wins the exchange: defender becomes attacker for the next round
  • Otherwise: attacker remains attacker

&lt;h2&gt;END OF DUEL&lt;/h2&gt;

  • Duel ends when one or both cards reach 0 HP or less
  • Winning card is reset to FULL HP before next duel

&lt;h2&gt;DESIGN PRINCIPLES (INTENT)&lt;/h2&gt;

  • Defender has information advantage (sees roll before choosing defense)
  • Attacker has momentum advantage (keeps initiative after winning)
  • Damage is capped to reduce extreme variance
  • Fatigue ensures all duels eventually resolve
  • Healing introduces tactical variability
  • Archetypes are balanced via tradeoffs: precision, durability, volatility, or consistency

Based on a simulation, the following results were obtained:

=== MATCH RESULTS ===

P1 Win Rate: 0.511

P2 Win Rate: 0.489

=== DUEL STATS ===

Attacker win %: 0.488

Defender win %: 0.443

Tie %: 0.069

=== TYPE PERFORMANCE ===

Standard 0.7862354864259112

Altered 0.8142857142857143

Regenerative 0.8334768382986051

Resonant 0.7678204249485949

Titan 1.0804655029093932

=== FAMILY PERFORMANCE ===

S 0.7162746989143606

W 0.8469101123595506

B 0.797825252654471

A 0.6974160424206717

G 0.8334768382986051

R 0.7678204249485949

T 1.0804655029093932

D 0.9321674165888445

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u/cautiouslyPessimisx — 15 days ago