Moves updates I would like to see over the next few seasons
Buffs
Seed bomb 55 dmg -> 65 dmg
Bullet seed 5 dmg -> 7 dmg
Magical leaf 10 dmg -> 11 dmg
Vine whip 8 energy -> 9 energy
Gust 12 energy -> 14 energy
Counter 6 energy -> 7 energy
Psychic 75 dmg -> 90 dmg
Psybeam 70 dmg and 60 energy to 55 dmg and 35 energy
Rock blast 50 dmg -> 70 dmg
Magnet bomb 45 energy -> 40 energy
Triple axel 60 dmg -> 65 dmg
High horsepower 60 energy -> 55 energy
Dig 70 dmg -> 80 dmg
Heat wave 45 energy -> 40 energy
Shadow sneak 75 dmg -> 80 dmg
Heavy slam & iron head 70 dmg -> 80 dmg
X-scissor 65 dmg -> 70 dmg
Nerfs
Charm 13 dmg -> 12 dmg
Astonish 12 dmg -> 11 dmg
Shadow ball 100 dmg -> 90 dmg
Rage fist 35 energy -> 40 energy
Adjustments
Shiftry learning sucker punch
Scrafty learning low kick
Medicham learning psyshock
Meganium learning earth power
Lumineon learning acrobatics
Kingdra learning twister
Bellibolt learning chilling water
Swalot learning mud slap
Razor leaf from 9 dmg and 4 energy to 8 dmg and 7 energy
Wing attack from 5 dmg and 8 energy to 4 dmg and 9 energy
Shock wave, an electric type psywave clone
Throat chop, a poison sting clone
Whirlpool, a water type incinerate clone
Aerial ace 60 dmg and 45 energy to 55 dmg and 35 energy
Charge beam 5 dmg and 11 energy to 7 dmg and 13 energy
Baby doll eyes, a fairy type icy wind clone
Surf 75 dmg and 45 energy to 80 dmg and 50 energy