u/brs-game-researcher

My Black Rock Shooter Game Research Project Has a Ko-Fi Now
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My Black Rock Shooter Game Research Project Has a Ko-Fi Now

Ko-Fi Support Page

Hey y'all.

This is a follow up to the bottom section of this post where I talk about things that could possibly affect my progress. I've decided to open up a funding support option for those interested in helping out. I am always weary about these kinds of things as someone who is a big advocate of open source and shared information for preservation and understanding of various different media.

Why Kofi

  • best balance between support options (one time payment and monthly subscription), fees and ease of use for getting started
  • Patreon offers more but is heavily geared towards influencer based content with higher fees and a steeper point of entry
  • Itch.io (what I used before) is just as simple but after requests made by payment processors last year, I ended getting support there on principle along with how they handled my data; still possible I could open it back up at some point

What's Being Offered

  • $5 minimum one time transaction support with no cap on how much can be offered
  • $10 a month subscription with the ability to cancel at any time before the next month's billing; right now, this tier will just give a social shoutout here and in my documentation. Feedback is welcomed and the first supporter can choose a secondary benefit to offer (within reason).

What's the Goal Amount About

  • $500 a month is not a required goal to hit but instead a minimum amount to cover:
    • Electricity ($150 a month out of my home) - required
    • Internet ($100 a month due to apartment complex being contractually locked into Google Fiber) - required
    • $250 - optional buffer for general expenses (such as hardware maintenance, research materials, etc)
  • Austin, TX, where I live and work on this, is expecting the cost of living to go up by the end of the year, with me expecting by the end of the summer to slow down quite a bit and focus on getting extra paid work (whether it be writing extraction scripts, developing paid software, or working on alternative game research that have financial incentives)
    • Even though I've been doing this mostly for free, there is always a cost in time or resources to doing any kind of work, even hobbies
    • I feel that $10 a month is not a major ask; I don't want to put anyone off, cause anyone to feel that I'll be gate-keeping information, or outright completely stopping altogether.

Feedback Welcomed

Again, I am always nervous about these kinds of things, especially with how niche Black Rock Shooter is as a franchise. Feedback is always welcomed, just please keep it civil. I'm also not the only project that you can support here (see below). Expect it to also be promoted more in my videos and posts.

Thank y'all for your time. Have a wonderful night.

  • Dark Souls BRS Mod
  • The BRS Discord community (link in the sidebar here) has Support setup through Nitro Boosts

--Brad

u/brs-game-researcher — 4 days ago

First Major Rendering System Layers Decompiled Mini Update for BRS the Game

Hey y'all.

I didn't expect to have a second update this quickly. While attempting to figure out how a specific bug related to how the UI worked in Combat, I was able to follow the code up to the top levels and get most of the proprietary Sony PSP Graphics Unit (GU) code deciphered. What this means:

  • substantially less to decipher and document due to me not needing to care about it
  • even though the game uses custom formats for most of the 3D stuff, at the end of the day, models get converted into the known GMO proprietary model format that Sony created for the PSP
    • TLDR: once the data can be parsed and converted, full access to the Models directly from the disc will come pretty quickly
  • Not shown in this update (but soon), ImageEpoch did a wild thing to get the Rendering stack to work as intended; expect a video once it's fully figured out (briefly shared in the Discord some of it)

Texture Decompilation

Rendering System Decompilation

Thank y'all for your time. Time to get ready for work.

--Brad

reddit.com
u/brs-game-researcher — 7 days ago

Did You Know That Stella Can Survive Dying Instead of Going to A Game Over Screen in BRS The Game?

Hey y'all.

Welcome to the weird, nerdy side of the community. My name is the Archivalone, a reverse engineer and researcher for the past two years with Black Rock Shooter: the Game for the PSP.

TLDR (if you don't feel like watching the full video)

  • Akazukin, the BRS speedrunner, helped substantially with this
  • Stella doesn't always die when she is killed
  • Discovery Notes
  • ImageEpoch solved Zombie State in a creative way in terms of code

Thank y'all for your time and support. I hope y'all have a wonderful night until next time.

--Brad

EDIT: here's a correction made post video - when I said the top part didn't really matter, I gave the wrong reason for why in this case. It's specifically because Stella's negative health will always be below 0 and above 9999 in this scenario, so the top will never be true because both are true, causing the bottom to always run. This decompilation can be buggy in places and this would be one possible instance.

u/brs-game-researcher — 9 days ago