u/bramp0wnd

Image 1 — Wrecked - Party Drinking Game
Image 2 — Wrecked - Party Drinking Game
Image 3 — Wrecked - Party Drinking Game
Image 4 — Wrecked - Party Drinking Game
Image 5 — Wrecked - Party Drinking Game
Image 6 — Wrecked - Party Drinking Game
Image 7 — Wrecked - Party Drinking Game
Image 8 — Wrecked - Party Drinking Game
Image 9 — Wrecked - Party Drinking Game

Wrecked - Party Drinking Game

I'm a solo dev and I just finished a full overhaul of my Android party game, Wrecked.

It's a drinking game for groups, 2 to 16 players, one phone. You pick a mode and a vibe, draw cards, assign drinks. There are 8 card types (Hot Seat, Wild, Chaos, Challenge and more), 10 modes, 6 vibes, plus mid-game events that shake things up.

The thing I care most about: no ads and no subscriptions. It's free to play with a single one-time unlock for the full content. Most apps in this space lock everything behind a weekly subscription and I wanted the opposite, so the whole listing leans on that.

I recently rebuilt the entire store presence too, new screenshots and feature graphic, rewrote the descriptions. So this is kind of a relaunch of something that already existed but never really got a fair shot.

Built with React Native. Happy to answer anything about the build, the design, or the (slow, ongoing) journey of marketing an indie app with basically no budget.

Link: Play Store URL

If you give it a try with friends I'd genuinely love to hear what card or mode landed best.

u/bramp0wnd — 2 days ago
▲ 3 r/GooglePlayDeveloper+1 crossposts

Redid my store screenshots and feature graphic. Honest critique before I leave it?

I'm a solo dev with a party drinking game on Google Play. Downloads are low and the old visual assets were genuinely weak, so I just redid all 8 screenshots and rebuilt the feature graphic. Before I call it done I'd like some experienced eyes on it.

Context: it's a free game with a one-time unlock, no ads and no subscription, so that "no ads / no subscriptions" angle is the main differentiator and I tried to front-load it.

What changed:

  • Old screenshots had inconsistent fonts and 3 to 4 different accent colors across the set. Unified everything to one font and one orange accent.
  • Captions are now benefit-led instead of just labelling the screen.
  • Reordered so the first 3 are hook, then variety, then actual gameplay.
  • Feature graphic went from a plain wordmark on a gradient to something that actually pitches.

Specific things I'd value feedback on:

  1. Does the feature graphic read clearly at thumbnail size, or is it too busy?
  2. Is screenshot 1 a strong enough hook to stop a scroll, or too text-heavy?
  3. The first 3 order. Does hook, variety, gameplay make sense, or should gameplay come first?
  4. Anything that reads as amateur that I've gone blind to after staring at it too long.

Not after compliments. If something is off I would rather hear it now. Thanks.

u/bramp0wnd — 2 days ago