







Map Card Feedback 🗺️
Song of the Wildkin is a co-op adventure in which you explore and battle bosses on top of map cards. There's 280 unique illustrated map cards across dozens of unique locations, so you never know what awaits your party as you explore. This also means that the colors and artwork of the maps have a very wide spectrum.
We tried to come up with a design system for the map cards that is functional, accessible and doesn't compete with the gorgeous artwork. After much iteration we're converging in what's shown in these images. What do you think? Are there further accessibility considerations we should? Anything else we should iterate on?
If you care about spoilers, do not scroll past the 4th image.
We're blown away by the constructive feedback and positive reinforcement we got by this community on our previous post about our box art. Thank you truly! 🙏
Map artwork by Erin Wong (Red Dragon Inn), graphics by Philipp Kehl (Ascendia), character and environment design by Andrew Bosley (Everdell), worldbuilding by Paul DeStefano (Oathsworn), level design by Hermes Pique.