Viskar, Irodyn, Utette, and Rusala, avert thine eyes! No reading this thread.
My players are progressing through the Tomb of the Nine Gods, but scheduling has been a challenge, so they've been in the dungeon for more than a year of IRL time. We had an out of game discussion about how the campaign is going, and they're having fun, but they did ask for a break from the tomb. They're looking for a chance to leave the tomb, go back to Port Nyanzaru, rest and restock, before diving back in.
They have not yet tried to teleport out of the tomb, so no one has landed in the Oubliette yet. They do have a mechanism to potentially teleport out, but if I stick to the alterations to magic in the Tomb, doing so would inevitably drop them in the Oubliette. I don't want to undermine the tone and inescapability of the tomb by allowing them to teleport out. Not to mention, if they have the ability to come and go as they please, they can just leave when they need to rest, which significantly undermines the deadliness of the tomb.
One thought that I had was to let the players teleport out, go back to PN, rest, restock, maybe check out dino races for some levity, but... then, suddenly, they see/experience one of the traps they've already triggered, and they abruptly wake up from a nightmare. They never left the tomb. A cruel trick played on them by Withers/the Sewn Sisters. This could give them the chance to play a more fun session (downtime at PN), while still maintaining the tone and inescapability of the tomb.
My worry is that, while they would get 1-2 sessions of doing "fun" things, this will frustrate the players even more knowing that their characters didn't get to keep any of the positive outcomes (rest, restocking, etc.) and are still where they left off in the tomb, no better off than before. I would essentially be taking away rewards they had just earned. If it happened to me as a player, I think I'd feel bitter about it too.
One thought that I had was that, upon awakening from the dream, Withers could have left them a "gift" as a consolation prize for the nightmare, which might include some (but not all) of the things they would have bought at PN. While the act of generosity might seem contrary to Wither's/Sewn Sisters'/Acererak's goals, I think it could still be consistent with their characters, because giving the players "gifts" raises their hopes, meaning their hopes would be shattered even harder when things continue to go terrible for them in the tomb.
Thoughts about this idea? Is it too cruel of a trick to play on my players? Any other suggestions to give the players a break from the torture without undermining the tomb?
Any feedback is appreciated!