u/atamajakki

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2 days left on Public Access: analog horror, Carved from Brindlewood!

I'm not affiliated with this project (though I did write something small for their previous Backerkit campaign for The Between), but have liked the game for years and want to help them get across the finish line.

Public Access is a game of analog horror and tainted nostalgia in the fictional town of Deep Lake, New Mexico. The players take on the role of the Deep Lake Latchkeys, young adults returning to their hometown in the summer of 2004 to investigate a vanished TV station, but their search will lead them to all sorts of other Mysteries: cursed arcade cabinets, a possessed childhood friend, lights in the sky, voices in the walls of a suburban development, a demonic anti-crime PSA mascot...

As a Carved from Brindlewood game, these Mysteries are pre-written scenario sandboxes without canonical outcomes - players assemble the Clues they find into their own solutions, adding a ton of replay value and wildly-different resolutions each time.

You can check it out here!

The big special offering with Public Access is Lost Transmissions, optional bonus Mysteries that re-cast the Latchkeys as alternate selves during new points in time (often as homages to classics from other horror subgenres) - they might become college kids on a cannibal-infested '80s road trip, paranoid military scientists at the height of the Cold War, or even wasteland survivors centuries after the bombs have dropped.

This crowdfunder has hit over 30 stretch goals already, and the bonus content is all already written - purchased from community releases and contest winners. I had a lot of fun running the game's previous edition last year, and a lot of people noticed the game after its favorable Quinn's Quest video recently.

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u/atamajakki — 24 hours ago