Built a pirate loot box game with 104 illustrated cards - would love some feedback
So fresh off the back of a serious vibe project, I wanted to keep learning, and just wanted to mess around with the idea of loot boxes.
https://deadmans-vault.vercel.app/
Ended up creating this basic loot box pirate themed 'experience' - lots to improve, but just wondered what people think of it, what they'd add, what they currently like about it, don't like etc... I'm enjoying learning these new things.
Build points below:
- 104 unique cards across 5 categories (food, rum, equipment, weapons, cursed relics), every one generated and styled as an aged playing card - better quality to be made here...
- Custom Web Audio engine — no audio files, everything synthesised, with a different musical key per rarity tier
- Pity system, collection bias toward uncollected items, streak detection, endgame reveal
- Aerial island map with 20 zones where collected items pin in their lore-appropriate location
- Global "plunder counter" backed by Supabase so every player's pull contributes to a world total
- Vanilla JS + Vite, no framework
Three things I'd particularly love feedback on:
Does the reveal pacing feel right?
Is the map/collection loop rewarding enough to make you want to keep pulling?
If you were going to monetise this, what direction would you take it? (Physical card deck is one idea I'm sitting on?
Let me know, I'd rather hear what's wrong now than after I've built more on top of it!