
Added a rudimentary 3D vector gfx engine for my dual bitmap overlay to augment raycaster or other game genre when desired.
Is double buffered flicker free, raster flexible positioning with PETSCII hologram technology(tm)!

Added a rudimentary 3D vector gfx engine for my dual bitmap overlay to augment raycaster or other game genre when desired.
Is double buffered flicker free, raster flexible positioning with PETSCII hologram technology(tm)!
Updating an old C64 3d PETSCII engine made years back into a hybrid raycasting engine which multiplexes a dual vector GFX bitmap overlay.
Hopefully looks nice and colourful like the Atari 800XL(see polychrome testing).
Hopefully can make a C64 Elite/Wolfenstein hybrid or some else entirely with the dual gfx engine.
Will probably work on off randomly over next few months. Lots to do so little time...
Chapter1 - Z, Cos and texture implementation:
https://www.youtube.com/watch?v=V8K-uIkkD8M
Chapter1 - Polychrome testing:
https://www.youtube.com/watch?v=BoIA9S5RjYM
Polychrome testing speed run:
https://www.youtube.com/watch?v=5vV1kB3vhl4