Stop production only when both outputs are full but not one
I'm considering taking slag to sour water contract. It produces two useful things - sulfur and ammonia. Let's say I have a storage for both and I'd like to process sour water only when one of them is not full but stop when both are full. The idea is to not waste a source product when I cannot use any of the outcome product, but still produce when I use at least one of them.
Is it possible in this game?
I can think about solution that uses logical circuits, but those do not exists here. Is it possible to do it somehow with balancers, priorities, etc?
u/adrian8_8 — 19 hours ago