u/_JuanPablo1_

Game to hunt Ghosts

Hello, I'm developing a system with my friends where players act as ghosts reincarnated and they have a Debt: they have to exorcize 100 ghosts to go to the afterlife or live as an human being again.

It's like Gantz (manga) meets Uber. The theme is to work to pay this supernatural Debt while every other ghost try to work too and kill you.

Every player has a level of Stress that ranges from 0 to 10. Every test in the game is a d10 rolled against your Stress Level. If it's equal or higher, you pass. Every test to be made costs +1 Stress and failing costs +1 Stress too.

if you reach 10 Stress, you are in Burnout and the GM decides your fate on the scene, then it restarts your Stress Level back to zero.

The character creation is simple by now, the player defines himself by a short phrase (his Resumé) and chooses up to 3 Work Ethics. A Work Ethic is a phrase that starts by "I'm good at...". Every roll related to a Work Ethic doesn't cost Stress to be made. The Work Ethic can't be just a verb, it has to be focused (like "I'm good at fighting with swords). For every Work Ethic, the player must choose an equal number of Disadvantages, they are structured in the same way and costs the double amount of Stres in related tests.

The combat is a test against test, the players envolved rolls their Work Dice against Stress Level. The side with the difference that is higher wins. An attack can result in 3 different effects:

- Add 1 Stress on the victim;

- Add 1 Wound on the victim;

- Add a Condition on the victim.

A Wound is a way to reduce Stress. Players can reduce their Stress Level by 1 adding 1 Wound on their sheet. The maximum Wound they can get is 5. After that, the player is "dying" and its fate depends on the character that made the last wound.

The game is not focused mainly on tactics and combat, and more the stress to "work" on these terms and to administrate this stress.

It will have a magic system that grants more Stress to the damage, more wounds, other feats, conditions to make, etc. This magic system is like a Loan, the Entity of the Debt loans a supernatural ability to the players in exchange of something valuable.

what do you think?

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u/_JuanPablo1_ — 11 hours ago